Supply Heroes is a military strategy game that puts the player in the role of a logistics officer of a fictional war between two factions. The player has to plan and manage the transportation and storage of supplies and resources to support the military operations and missions.
The controls are WASD or arrows and the mouse, but it is also explained in the tutorial. If you find it hard to spot where the attacks are occuring, there is a "red" version which will highlight them in red.
We already uploaded a post ludum version here, you can find our updates on the itch, including a change log in form of a dev log. The most recent and also the web version is also uploaded there.
Made by: - Sven Erik Adamson - Najimi Von Brahnheim
Neat idea! Always interested in logistics games. Really like the polish on it, looks and feels like a fully released game! Would be interesting if there were some more ways to influence the supply flow, like single use actions or something.
I am not very good at it, but it is a lot of fun. The game looks great and has great sound effects. It is an interesting interpretation of the theme also.
This is a surprisingly polished game! I really enjoyed playing it as I got pretty sucked into all the logistics and having to keep watch on my already captured cities so they don't get taken over by insurgents @w@
The camera controls seem to be way too sensitive as the slightest press sends the camera flying, a fix for that would be nice
Nice Game. Very well polished in the time we had. The game didn't say I lost. I had several cities with depleted supplies but nothing happened. Also I found the camera very sensitive. Overall I liked it. Good Job!
Wow, stellar graphics!! At first I felt like it was impossible, until I realized certain buildings I can capture would generate more supply :) It was satisfying to play through to the end!
Good art, interesting concept, but ultimately gameplay is very slow and it's a bit hard to tell the gamestate at a glance.
Combat is a subtle effect and the sounds are always playing with no stereo to determine their source, so it's hard to track when combat starts and stops. Visual indication of this would be great. There's also not much indication for when or what combat is going to happen in the immediate future.
I really appreciate the full and proper tutorial, it's great, and the art style is super cool, love that pixel art isometric look, really nailed it.
Lovely game thanks for making it. Simple controls, great graphics, good sounds. Easy to understand line-dragging resource management and pretty self-explanatory gameplay.
This is really fun! Beat it in 850 seconds :) The art and sound is well done. Everything was very intuitive. Good job designing the level and the gameplay mechanics. I stayed engaged the entire time and found it an appropriate level of difficulty for the first level. Would love to see more built on this premise, it's very promising!
This is a nice game, the scrolling is a bit confusing as it can move you outside the bounds of the map. I found it kind of confusing when and where the General would attack, but i guess that's kind of the point. Nice fitting art :)
Nice idea. Personaaly i like strategy type games. But i do not like the controls. It is really annoying no click&drag for every piece of delivery. Point & click is fine or just one and done drag and drop and it repeats itself untill i cancel woul be much better.
How did you make this in 48 hours? I have absolutely no idea how you managed to make such a fully featured game in such a short amount of time! It feels like a game i'd pick up from itch.io if it weren't for the minor fact that you can move the camera outside the map which didn't matter when you take into account how fun it was with the logistics aspect to micro-manage your cities so they keep supply! An absolutely fantastic jam game! If one game i have played would win i'd probably pick this one! Good job.
I love the idea, and the graphics and sound effects are great, too. unfortunately, the gameplay involved too much waiting to hold my short attention span :pensive:
Loved the idea, I'm always a fan of logistics games. The graphics are very good too, I really was enamored by the design of the cities and how it felt pretty easy to anticipate what was going to be a logistics center. I may not have noticed it and this is already the case, but it would have been a bit nicer to have cities along a route fill up their supplies if all of the cities down the line were already full - a few times I noticed that I had supplies diminishing on a city within the line despite the fact that all of the other cities were doing fine.
All in all though, I would absolutely play an expanded version of this game - right up my alley and this was very well-made!
This game looks very polished and is enjoyable to play. You have touched my interests in many ways and I am left to wonder how to achieve this level of appropriate scoping. A couple of things that were an issue for me: The constan sound of gunfire was tiring and did not incdicate if I am attacked or attacking. There seemed to be a black hole problem where having a city as a connection didn't help refilling it if downstream was full. Lastly - I was attacked behind my lines - not sure if that was intended but I found it conterintuitive. Great job in general!
Gave it a go, even tho I'm not a big fan and not an expert in such games. Tbh it wasn't simple for me to play it. Especially from control perspective. I wasn't able to disconnect a city from supply chain completely (to restore resources), as well the idea that you are absolutely out of control which city will be fighting next - is quite odd. As well if I have a non-connected captured city IMHO it shouldn't be so problematic to keep it running.
I see what you came for with this concept and I do like the idea overall, however I think the implementation might be a little bit more polished.
Nice entry anyway and I did appreciate time playing it :smiley: And yes, map style is quite cool, love those tiny houses!
@timbaleek Mhm we're fixing the scrolling~ Thank you!
@daniil-vakhrushev You can keep the route going, only a conflict in the middle of the supply or attack directly on the link cancels it. Thank you for the feedback!
@willm Awwh thank you! We just like to usually try out things that aren't the typical genres haha. There's a lot that we didn't manage to put into it sadly due to the time limitations, so it hangs on one mechanic atm. :)
@saltysa Thank you! I agree, more actions would have been nice, but time got to us sadly.
@squimmy Thanks! Yeah, it's a bit slow, was hard to balance it, hopefully we'll manage to speed it up.
@twobitadder Thanks! There may have been some bugs in the version you played that messed up the line a bit, or just the center couldn't supply that one for some reason hmm. We are thinking of expanding it and fixing some issues atm^ Thanks again!
@xsangyhix I agree the gunfire is a bit annoying being constantly on, just didn't have the time in the end sadly. I think the refilling may not have happened if the line was too long or sudden conflict in the middle, or could have been just a bug. Will check things out tho, thank you for the feedback! ^^
@erlioniel Thanks for still trying aha! Disconnecting is right clicking on the line. The general is a bit of an odd-ball and crazy so he is choosing the targets widly~ We'll try to do a polished post-ludum entry~ Hopefully that'll solve most of the issues, thanks again!
wow, such a good and interesting game, I love this kind of game when u should control the cities, attack and defend them, like civilization, good job guys!
Cool game! Not the kind of thing you usually see in a Jam. I dig the art style. I think I got a bug after the tutorial because I could hear gunfire but no city was being attacked? Either way, nice work.
Really cool entry! I started off pretty slow, but after some escalation, it kept me on my toes constantly. Great, novel idea for a strategy game. I could definitely see this getting expanded with some more features into a full-fledged game!
Pretty nice strategy and a unique take on the theme! The core concept is solid and I had fun playing. I encountered a few things that seemed strange to me: - Seemingly without cause, a city in the middle of my chain starts loosing supplies. Sabotage? - My capital stopped producing supplies at some point, while the supply point I took control of stopped giving them out and stayed at eternal 200/200. - A city in the middle of the chain stops getting supplies for some reason. Maybe I'm missing something. I played the original submission.
Graphics are very nice, and the game feels like it ha a lot of potential. Great jam job :)
This is really clever and well made! I like the sound design, the gunfire sounds really satisfying. It also reminds me a little of Cannon Fodder, sort of! It was easy to pick up and work out and it's really on theme for te jam too. Overall: Great work!
Very addictive strategy game! This game really gets its hooks in you over time. At the start, I was bored waiting, but then at the end I had to be constantly tending to the health of all my cities while trying to get the last few cities. The difficulty was very well tuned! One very unnecessary detail I noticed: when adjusting the sound effects slider it would be good to play random sound effects so the player can gauge how loud they will be relative to the music. You delivered an excellent game!
Wow, what an awesome entry! I must admit, I started off a bit slow, but once things started heating up, I was hooked and kept on my toes the entire time. The game idea is absolutely fantastic! I think there's so much potential here, and with a few more features and some additional polish, this game could become something.
Nice game, I really like the graphics and the gameplay. Based on my awful results playing this game it looks like no military in the world should hire me but I'm fine with that.
I played the browser version over at itch and noticed the game gets stuck when pressing quit. I usually give quit-buttons in Godot a little script so that they remove themself when `OS.has_feature('web')` returns true because of that.
P
Procok6 May 2023, 08:40
Very interesting game concept! I would have liked If I could cancel deliveries but it was a bigger challenge this way I guess. The art/graphics is very nice. The sfx was a bit too loud compared to the music, but what I could hear from it, it was nice. :D Pretty decent submission, good job!
Thanks for submitting your game on the stream! Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) youtube link
I got stuck with the dragging of supply a few times. It was a bit confusing when I could and couldnt move troops and my lines kept breaking for reasons I couldn't understand. Overal I love the idea. Some fog of war and on phone and I would play the hell out of this concept.
RTS in ludum, awesome feat! I liked the concept of making logistics lines, it took me long but still played this through. Graphics were very nice, sounds were fitting, music would have enhanced the mood, the continous shooting felt mind numbing after a while.
The game felt polished and I encountered no bugs. Very innovative take on rts genre. Great job!
the game looks incredible but i was unable to figure out what to do. there was one battle and then nothing. i think i missed something. thanks for making the game.
@kimau Perhaps it was that there was a battle initiated, then lines that go through that settlement break apart due to the battle happening. I agree it's a bit confusing at start, even with the fast tutorial. Probably should guide the hand more. Thanks for the lovely feedback and comment!
@tomssuli Oh indeed.. we messed up with the continuous shooting, forgot to enable it only when a battle happens. had many ideas about the sound being tied to battle stages, but time caught up to us. Thank you!
@paulhocker Hmm, interesting so the tutorial battle started, you sent supplies there and won and nothing happened after that? I think it may happen if you don't win the first battle according to tutorial or second, perhaps triggers break then. Thanks still tho!
The atmosphere of this was very cool! Love the graphics
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crneumre18 May 2023, 21:42
Extremely polished and gorgeous art! Really enjoyed playing it, I agree with an above comment that it takes the game some time to pick up, wish it would be a bit faster at the start. Overall just a really solid entry, congrats!
As a lover of games like Planet Wars I really enjoyed this game. It got really hectic really fast and I was not good at it at all but it was fun! The art looks great and it is very intuitive to play so great job on that! The only negative I can think of would probably be that the sound volume feels a bit strangely balanced with the sounds of battle being quite overpowering. Great game!
Well done, congrats on completing a mini RTS for Ludum Dare! The pixel art looks great and I think you hit a good balance between detail and readability. I really enjoyed playing, and could see this easily being expanded into a small commercial game. Possibly with scope similar to Death Crown -- where the supply line idea is the main mechanic but there is just a bit more in terms of economy and defence (as well as a campaign that lasts a few hours). I hope you continue working on this!
@glaciereclipse Yeah.. the start is too slow, but due to time constraints forgot about it as it wasn't a priority then in my head. Thanks!
@axelrinaldo Thanks! Mhm, the sound is a bit messed up and it was also my first time working with sound, most of the time went to me trying to make the effects & song instead of fitting them into the game, which was a mistake. Thank you for the feedback again~ :)
@suvi Thanks, appreciated! We've been thinking about continuing this as we had too many ideas about it and routes to go towards, though probably keeping it simple is the best way, but will see how it'll end up. ^^
Comments64
The camera controls seem to be way too sensitive as the slightest press sends the camera flying, a fix for that would be nice
Combat is a subtle effect and the sounds are always playing with no stereo to determine their source, so it's hard to track when combat starts and stops. Visual indication of this would be great. There's also not much indication for when or what combat is going to happen in the immediate future.
I really appreciate the full and proper tutorial, it's great, and the art style is super cool, love that pixel art isometric look, really nailed it.
Thank you so much everyone for the feedback and the kind words, much appreciated!
The art and sound is well done. Everything was very intuitive. Good job designing the level and the gameplay mechanics. I stayed engaged the entire time and found it an appropriate level of difficulty for the first level. Would love to see more built on this premise, it's very promising!
I liked the visuals!
All in all though, I would absolutely play an expanded version of this game - right up my alley and this was very well-made!
Great job in general!
Gave it a go, even tho I'm not a big fan and not an expert in such games. Tbh it wasn't simple for me to play it. Especially from control perspective. I wasn't able to disconnect a city from supply chain completely (to restore resources), as well the idea that you are absolutely out of control which city will be fighting next - is quite odd. As well if I have a non-connected captured city IMHO it shouldn't be so problematic to keep it running.
I see what you came for with this concept and I do like the idea overall, however I think the implementation might be a little bit more polished.
Nice entry anyway and I did appreciate time playing it :smiley: And yes, map style is quite cool, love those tiny houses!
@francis Probably we'll be working more on it!
@timbaleek Mhm we're fixing the scrolling~ Thank you!
@daniil-vakhrushev You can keep the route going, only a conflict in the middle of the supply or attack directly on the link cancels it. Thank you for the feedback!
@willm Awwh thank you! We just like to usually try out things that aren't the typical genres haha. There's a lot that we didn't manage to put into it sadly due to the time limitations, so it hangs on one mechanic atm. :)
@saltysa Thank you! I agree, more actions would have been nice, but time got to us sadly.
@squimmy Thanks! Yeah, it's a bit slow, was hard to balance it, hopefully we'll manage to speed it up.
@twobitadder Thanks! There may have been some bugs in the version you played that messed up the line a bit, or just the center couldn't supply that one for some reason hmm. We are thinking of expanding it and fixing some issues atm^ Thanks again!
@xsangyhix I agree the gunfire is a bit annoying being constantly on, just didn't have the time in the end sadly. I think the refilling may not have happened if the line was too long or sudden conflict in the middle, or could have been just a bug. Will check things out tho, thank you for the feedback! ^^
@erlioniel Thanks for still trying aha! Disconnecting is right clicking on the line. The general is a bit of an odd-ball and crazy so he is choosing the targets widly~ We'll try to do a polished post-ludum entry~ Hopefully that'll solve most of the issues, thanks again!
As for the gameplay, I wish I had more control like choosing which next city to attack. But overall I enjoyed the concept, art and sound design :)
- Seemingly without cause, a city in the middle of my chain starts loosing supplies. Sabotage?
- My capital stopped producing supplies at some point, while the supply point I took control of stopped giving them out and stayed at eternal 200/200.
- A city in the middle of the chain stops getting supplies for some reason.
Maybe I'm missing something. I played the original submission.
Graphics are very nice, and the game feels like it ha a lot of potential. Great jam job :)
I played the browser version over at itch and noticed the game gets stuck when pressing quit. I usually give quit-buttons in Godot a little script so that they remove themself when `OS.has_feature('web')` returns true because of that.
Pretty decent submission, good job!
Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) youtube link
The game felt polished and I encountered no bugs. Very innovative take on rts genre. Great job!
@madbarron Thank you! ^^
@kimau Perhaps it was that there was a battle initiated, then lines that go through that settlement break apart due to the battle happening. I agree it's a bit confusing at start, even with the fast tutorial. Probably should guide the hand more. Thanks for the lovely feedback and comment!
@tomssuli Oh indeed.. we messed up with the continuous shooting, forgot to enable it only when a battle happens. had many ideas about the sound being tied to battle stages, but time caught up to us. Thank you!
@paulhocker Hmm, interesting so the tutorial battle started, you sent supplies there and won and nothing happened after that? I think it may happen if you don't win the first battle according to tutorial or second, perhaps triggers break then. Thanks still tho!
Overall just a really solid entry, congrats!
@glaciereclipse Yeah.. the start is too slow, but due to time constraints forgot about it as it wasn't a priority then in my head. Thanks!
@axelrinaldo Thanks! Mhm, the sound is a bit messed up and it was also my first time working with sound, most of the time went to me trying to make the effects & song instead of fitting them into the game, which was a mistake. Thank you for the feedback again~ :)
@suvi Thanks, appreciated! We've been thinking about continuing this as we had too many ideas about it and routes to go towards, though probably keeping it simple is the best way, but will see how it'll end up. ^^