T.I.M.E

*tik tok tik tok tik tok... so do the seconds dissapear*
The world is plunging into darkness and you must deliver a legendary spell to the depths of a dangerous dungeon, all while TIME is against you.

Master your spellcasting as a wind mage battling through a dungeon filled with fierce enemies and puzzles. Experience a gob-smacking story against an all-powerful villain.

Controls:
* WASD to move *(can be changed in the options)*
* Mouse to aim, left and right click to shoot spells
* Click/spacebar to advance dialogue
* Esc for options (only works in non-fullscreen on WebGL due to browser limitations)
Changelog:
* 1.0 Initial version
* 1.1 WebGL support, graphics settings to make it playable



Comments36
Otherwise, you guys should rate some games, this is an awesome project! The runtime was indeed a bit padded, but you have implemented interesting base mechanics. I like the modeling work and the detail of the chartacter moving their head towards the mouse. All in all, a very charming project!
I'm going to forget things but:
- T. Y. L. E. R.'s dialogues are so great, I loved the acronyms, the stealing your time thing, and their character design is hilarious, with the motorized monocycle and the little sfx, I can't ๐คฃ
- The last slime room was so funny ๐คฃ This kind of jokes makes me feel like the people who made the game have had loads of fun while doing it, so I hope it was the case!
- As said before, the art and music are perfect, I loved the viewpoint, and the light is gorgeous.
- Also great job on the fighting part, the controls are very smooth, the attack delays feel good and well balanced ๐
- I will add that I played with my partner (they had the mouse and I moved) so we probably had it easier than it was supposed to be, so I cannot comment on the difficulty ๐คฃ
- In terms of game design I really found it brilliant that you actually lose a power during the game, I thought it was an interesting reinvention of the "getting stronger" trope!! (and I think it's the first time I see it in a game?)
- The final fight against TYLER... ๐คฃ "tiny blows of wind"...
Overall thanks a lot for this game, I was clearly the right public for it and I spent amazing 16 minutes and 30 seconds playing ๐ โฅ โจ
I'm going to forget things but:
- T. Y. L. E. R.'s dialogues are so great, I loved the acronyms, the stealing your time thing, and their character design is hilarious, with the motorized monocycle and the little sfx, I can't ๐คฃ
- The last slime room was so funny ๐คฃ This kind of jokes makes me feel like the people who made the game have had loads of fun while doing it, so I hope it was the case!
- As said before, the art and music are perfect, I loved the viewpoint, and the light is gorgeous.
- Also great job on the fighting part, the controls are very smooth, the attack delays feel good and well balanced ๐
- I will add that I played with my partner (they had the mouse and I moved) so we probably had it easier than it was supposed to be, so I cannot comment on the difficulty ๐คฃ
- In terms of game design I really found it brilliant that you actually lose a power during the game, I thought it was an interesting reinvention of the "getting stronger" trope!! (and I think it's the first time I see it in a game?)
- The final fight against TYLER... ๐คฃ "tiny blows of wind"...
Overall thanks a lot for this game, I was clearly the right public for it and I spent amazing 16 minutes and 30 seconds playing ๐ โฅ โจ
We had such a great time playing your game!!! We were on it for the 16minutes 33sec we played ๐
It gave me a bit of Undertale vibes, with the 8bit ost and the Mettaton-like time entity T.Y.L.E.R
I just loved their personality, I also liked the mechanic of losing a power to increase difficulty very interesting, gj ๐๐ฎ
The 3D is neat, the top down view is really a great choice, and the lights effects are just ๐ช๐ช๐ช