The 50 Deliveries

Hello! I'm Noki, I need to make 50 deliveries tonight, it's late and I don't have my bike, unfortunately it was stolen today and I don't even know how it happened, anyway, the sidewalks are full of things and I can get hurt running over them, if I don't make my deliveries I may be out of a job and I won't be able to buy another bike. Help me tonight.
Injuries could end our dear Noki's night.

Don't forget deliveries, it could cost you your job.

Jump or deliver? Think responsibly.

Comments32
Thoughts:
* it is difficult, but the difficulty for me mostly comes from the level being too dark to see the obstacles and the arrows being too small to read. This can be easily tweaked.
* the darkness also makes it hard to see the models and animations you worked so hard on
* the game is built in development mode - that might be why people are getting the windows defender warning.
But overall well done. You should be proud of it!
A simple but efficient gameplay, I got a score of 58/50.
I can see some stuttering in the game, if it comes from rigidbody physics, maybe it could have been better if you made your own ;)
A solution to this is to NOT put the camera as a children of the player and making a script on it using the smoothdamp function, while you set the interpolation setting to "interpolate" on all the rigidbodies (which is just a visual interpolation, not physical, that's why you'd need a dedicated script for the camera following the player). This solution may not be THE ABSOLUTE solution, but it works for most of the cases.