The People of The Village

The People of The Village

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.12
fun: 3.06
innovation: 2.92
theme: 3.75
graphics: 3.31
audio: 3.52
humor: 2.85
mood: 3.21
Team Gaivot is back!!.... and with yet another delivery game! (not our fault this time)

Our game is about Jamie, a deliveryman who works for an incompetent delivery company in a remote and cozy small village. The company is very bad at keeping track of its client’s information and is usually only able to provide a general idea of who they are.
Your job is to figure out who should be receiving the packages based on the information provided by the company. Due to standard corporate procedures, you will only know if you got the addressees right at the end of the day, via the company's official complaint report.
Based on the number of complaints you get each day, you will get a higher or lower payment, which you can then use to pay your bills and purchase upgrades in between the work days.
Will you be able to perform according to corporate expectations? Will you be able to pay your bills and, therefore, be considered a responsible and functional adult? Or will you perish and contribute to raising the country’s unemployment rate?

Game Controls:
- Use the Arrow Keys or WASD to Move
- Press Tab to Check your deliveries for the day
- Press Space to talk with characters
- Press E near a character to open the delivery menu
- With the delivery menu open, click on the item you wish to deliver
- After all deliveries are done, exit the village

(this iteration of) Team Gaivot is:
- Ian "Iab" Alves - Game design, programming;
- Daniel "Dab" Viol - Main art design, back up programming;
- Anderson "Emer" Misumi - Soundtrack & Sound Effects, back up art.

EDIT 1: With 24 extra hours, we finished a version that better represents the game we envisioned. A final build was uploaded in the itch.io link, with versions for Linux, Web and Windows. Play it if you feel like it and if you get to the final day, leave us a comment!

EDIT 2: Managed to get the web version to work on itch.io, a page for the game was created there to make it easier to play the jam submission, as well as the final version of the game.

Game Engine
- Godot 4

Art design tools
- Krita
- Photoshop CS5

Soundtrack and Sound design tools
- FL Studio 20
- Audacity
Found a bug?
Tell us on Discord