* WASD: Move camera * Mouse scroll: Zoom in/out * Right click + drag: Select units * Right click: Move selected units (after selection) * Mouse Hover: View radar range * Left click on blue rectangle (Airport): Deploy transports * Left click on red rectangle (Airport): Gather information * Right click: Hide information panel (on the right) * Space: Pause the game * Esc: Show pause menu * R: Order selected units to retreat
Thank you for your input. Although the game may not be visually stunning, I still enjoy playing games like this as if they were AAA titles. I personally struggle with creating appealing visuals, but I hope that the gameplay itself can still provide an enjoyable experience.
I see where you were heading with the game, so keep it up. :)
Cool to see an RTS on LD, its a really hard style of game to make in such a short period.
I had a few issues with the web build the UI overlapped a lot and seemed like it wasn't designed for the viewing area. I thought going to full screen might fix it, but no luck.
Good project with an interesting historical background - die Berliner Luftbrücke. The main mechanics work well as expected - smoothly and clever. I guess that with more time you could do something better - with a clean aesthetic and some sounds. However it is good enough for a first release. Thank you for sharing source code as a Jam entry. It is cool for the community. I wish you the best ++
Interesting game. I like the historical context, though the Soviets never interfered with the airlift directly so not sure what the Yaks are doing 🤷. The graphics are simple but very clear. For the tutorial screen, set the Canvas scaling to "Scales with screen size", so the text fits on the screen. Also, I wouldn't call a tutorial, more a set of instructions -- tutorial implies something a bit more interactive. Good work.
Nice game. I don't quite understand winning condition. What exactly means "enough supplies"? Also it's not clear what I'm supposed to do after all plains are used
Comments9
Thank you for your input. Although the game may not be visually stunning, I still enjoy playing games like this as if they were AAA titles. I personally struggle with creating appealing visuals, but I hope that the gameplay itself can still provide an enjoyable experience.
I see where you were heading with the game, so keep it up. :)
I had a few issues with the web build the UI overlapped a lot and seemed like it wasn't designed for the viewing area. I thought going to full screen might fix it, but no luck.
Something I've used in the past to make web builds render properly is https://seansleblanc.itch.io/better-minimal-webgl-template you may want to check it out
I'm not a historian, but combining history with a game is always a good idea. 👍