Mail shooter, this is GREAT! good and funny idea, nice graphics, boss fight just sweet:D This is be more cool, when you shoot to robot, he would react in some way to the damage
Loved it! I wanted to hate it as it barely squeaks into the theme, but I loved it anyway. I'm just a sucker for running, gunning, and collecting stuff. That 4th postcard was devious!
Found all 4! Boss fight was epic and that last phase took me by surprise ;)
Really good responsiveness on controlls (except for jump, but you really need it only in one place and not as vital), perfect sounds. Totally enjoyed this game and would love more :]
BTW... That name length... combinded with "do not ship" folder... hehehe
The boss fight was super cool. Loved the phases. The postcards were a really nice addition. I replayed to get them all. The robot art and sound was very cute. I enjoyed this.
Not bad. I like the level design and hunting for the postcards. The main issue for me is that due to the enemies never moving, they don't pose a threat and can largely be defeated by peeking around a corner and shooting them. Some kind of audiovisual feedback on hitting the enemy is missing. A way to adjust look sensitivity would have been good since it's a bit low by default.
@firespike33 Haha yeah. Moving enemies and enemy damage feedback were two things I cut after realizing how much I was biting off having never made a first-person shooter from scratch before. I do kind of regret not adding the feedback but I was working right up to the wire and didn't feel like I had time 😅
I loved everything about this game! I actually really liked the graphics of it all in all! The only gripe I have is you have to ALT+F4 out of the game, but other than that, it was really good!
I really like the drawn 2D in a 3D shooter. The robots were cute and I felt bad killing them especially as I could cheese the angles a fair bit. Good sounds and level design. The story was an excellent frame. I had fun!
If you don't mind saying, what was the sound effect for shooting?
@kierogi Sound effect for the player shooting was me dropping a large tape measure on my desk, put through some distortion filters in Audacity, overlaid with me making a popping sound with my mouth. I felt pretty good about that one :)
This was so fun. I had a hearty chuckle when I realised it was just a shameless FPS in disguise xD Sound design and art was just wonderful, loved the destroyed robot physics, and that ending was glorious! Had a great time with this one:)
Thankfully this works with Wine on Linux. Fun FPS, and there was no issue with volume because of the silly shooting sfx for the robots (even if there were a bunch shooting at the same time). Good work! (That Final Boss fight certainly was something.)
This was soooo much fun! Unfortunately I missed a postcard - have to play it again right away ;D The shooting sound of the robots is so cute. ^^ And the boss fight is awesome ;D I really enjoyed playing it!
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Really good responsiveness on controlls (except for jump, but you really need it only in one place and not as vital), perfect sounds. Totally enjoyed this game and would love more :]
BTW... That name length... combinded with "do not ship" folder... hehehe
Still, thanks for playing 🙂
If you don't mind saying, what was the sound effect for shooting?
Sound design and art was just wonderful, loved the destroyed robot physics, and that ending was glorious! Had a great time with this one:)