i agree with the previous comment. I'm confused about what the goal is. I figured out that the background changes to the color of the key you press but i couldn't figure out what i was supposed to do with that or how to reach an end state. It was an interesting mechanic for sure
Yeah I really struggled to understand what it was I was doing. The colour changing with my keypress made sense, but I wasn't really sure why I was doing that. Agreeing with above ^ Certainly could use a tutorial/demonstration on how to win
I eventually figured it out. It was definitely an experience. With the music and the...darkening, I kind of expected something to jump out at me, which I wasn't looking forward to.
I don't understand what I'm supposed to do - but I know that you are supposed to share source code as a compo entry :) More seriously, I really like this experience - and I want to go deeper. The gameplay is immersive (sometimes oppressive too) with a solid atmosphere. Do you really think that it fits with the theme? Give me more man. Thank you ++
@geckoo1337 Thanks for your warm words. Whether it fits the theme or not, it’s all up to you I think. But I truly create this game under the inspiration of this theme. In my opinion, delivery is a process. We should design the experience during the process. So I create it you see now.
The sound and visual effects were amazing, really atmospheric. Would be nice if there was some less subtle feedback on whether you're heading in the right direction. But very interesting game!
i looooved this!! you managed to make an experience i won't forget soon, i'm sure. i really like how at first i felt disoriented, then determined (once i knew what i had to do) and then i felt scared but also... content in a way. thank you for making this !
Took me a while, but I managed to find my lost heart. I feel like there could have been more feedback to help the player understand when they are heading in the right direction. This could be more exaggerated sound design, or sfx, or maybe some more exaggerated visual cues. The experience did feel very immersive though. Headphones were definitely a good call
Felt also very disoriented in the beginning and was about to give up, but started again because of the comments and hit the end - overall: interesting idea!
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The colour changing with my keypress made sense, but I wasn't really sure why I was doing that.
Agreeing with above ^ Certainly could use a tutorial/demonstration on how to win
I think I found the end?