BANKWAVE: Neon Networth

BANKWAVE: Neon Networth

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overall: 3.43
fun: 3.03
innovation: 2.88
theme: 2.62
graphics: 4.46
audio: 4.18
humor: 3.67
mood: 4.03
JOIN THE KICKSTARTER WAITLIST!

https://www.youtube.com/watch?v=XfoAiW7iyZU

Welcome to your exciting new job at Bankwave! As a Bankwave employee you'll deliver the highest standards of service to our loyal customers.

We know you'll fit right in with the Bankwave family.

Oh, and whatever rumors you've heard about missing deliveries of cash have been greatly exaggerated. Everything is fiiiine...

Controls

* Click: Pick up and interact.
* Shift+Click: Stack bills and coins.
* F: Fullscreen
* Q: Quit

Tutorial

We've put together a small tutorial to help players understand how to play. Instructional graphics are forthcoming.

* Click to pick up items.
* Shift+Click to stack bills and coins.
* Click to drop items.
* Drop unneeded items on customers to return them.
* Place valid deposit slips or checks in your till.
* Return or trash invalid paperwork and cash.
* Keep your till balanced or suffer the consequences.

Follow us on Twitter for news about upcoming projects: https://twitter.com/FrabjousStudios

Built with Ebitengine and YarnSpinner.

Post-submission bugfixes


* Several race conditions which were causing game-breaking bugs and weird customer behavior were fixed by moving from `sync.Cond` to channels and a worker goroutine.
* Crossfading issues which were resulting in crashes when switching from credits to main menu rapidly.
* Resolved concurrent access to map causing crashes.
* Fixed the logo on the splash screen so it actually shows... but I still don't know exactly what I did 😭.
* Fixed a bug introduced by an earlier bugfix. :T
* Addressed a few issues with dialogue not showing lines one at a time.
* Lowered 10 minutes per day to 6 -- more playable with the amount of content we presently have.
* Removed a few extra debug lines and test hacks that snuck in.
* Fixed a bug which prevented the day/night cycle shader from working properly (swapping RBG for RGB 🙄)
* Reverted back to Ebitengine v2.4.x and OpenGL on Windows, which reportedly yields better performance and stability.
* Performance updates for text rendering by explicitly enabling caching in the etxt library we're using.

The Team


logo.png

Meet Frabjous Studios' team for Ludum Dare 53! 🚀

Alex Mills is a naturally caffeinated math and computer science nerd who started leading his first videogame project at the tender age of seventeen. Since then, he's acquired almost twelve years of software developer experience. A proud corporate dropout since founding Frabjous Studios, he is perpetually five years behind on pop culture. He loved the ending to HBO's Game of Thrones.

Gregg Rossetti is a composer, producer, and teacher who specializes in creating both classical and commercial music, as well as occasionally performing. His musical accomplishments include performances across the U.S. and Canada, several commercially-released albums, and hours of music for video games, web-comics, and films.

Leot Goose was a traveling acrobatic juggling magician trained by a French mime. When he isn't working in marketing for Fortune 4 companies, he moonlights as a creative game developer. He is an experienced game consultant, and has assisted with the development of several indie games, books, and published TTRPG modules. Call him Mr. Goose.

David "Pixelgazer" Colditz is a budding musician and synth nerd who enjoys whichever esoteric genre of music you've never heard of. He is also an avid appreciator of bread and considers himself an internet connoisseur.

Carlos "Elekkay" Lazo is a freelance artist from Peru who is constantly drawing something -- yes, even as you read this. He loves pizza in any shape and every species of rodent.

Manifesting to this Earth-dimension through a slippage in the primordial Nexus, Jaye Cline returns to us as a hopefully non-toxic, sentient oil with a fondness for pixels and sub-catarrachtactenated-filobian culture.

PinkVirus is a young independent artist and developer 🎨👩‍💻. They love exploring and experimenting with different forms of art, from illustration to animation. 🧐 They enjoy the freedom their work provides and are always looking for new ways to improve their skills and express their creativity. 🚀

Joshua Djakaria is an avid board-gamer with a passion for discussing the works of philosophers like Kant, John Rawls, and Alan Watts. When he's not gaming, he likes to meditate and do yoga. He has over nine years of experience as a software engineer, and he's excited to use his skills to create video games that people will love.

CaptianSkilly is a young creative working in all of the fields involving music, visual art, and writing. He is trying to make his focus in life the mental health and well being of others, to help to change the world into a more loving and accepting place. He also really really likes taco bell, even after he swore to go organic.
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