As a new employee to Worm Eats Inc., you will be expected to collect as much dirt as you can, and you will be rewarded by a large (Not really) income. I hope you enjoy this game!
I like how you managed the sound of the game! Also, it's very cool that in-game economics is balanced and I don't have to grind for hours to buy something. Thank you!!!!
I really like the worm design. It's a really simple game one can easily expand on (for example by adding enemies or powerups). That would definitely make the game more fun.
Very comfy game, lovely music and really enjoyable to play. Upgrades feel rewarding, and I ended up buying everything. Great game to play after a late night due to submission
All my pets at home got relaxed to this music. I really enjoyed playing this game. I wish there was some kind of infinite mode after achievieng certain goal
Incredibly charming game. The pace was slow but somehow not boring? The music was perfectly matched, and the graphics were extremely simple but effective. Even though there was not much in the way of action (it's just clicking and dragging), the music being calming and the pace being just fast enough to feel like it wasn't stalled out was very enjoyable. Well done!
The worm was very satisfying to control and every unlock in the shop felt like an achievement, well done. Also the music choice is on point. Would love to see the idea extended with more to do!
A cute entry, but it got a little dull after a while. I noticed I didn't need to actually pick up mud, and I could just circle in the same spot through the tunnel I made and the dirt would still increase.
Some kind of obstacle to overcome or other challenge would be useful in keeping things interesting, but as it stands I am just repeating the same little circle over and over again.
Simple but effective. The game is very relaxing and the music fits very well. Even though it's relaxing, I wish the upgrade paths were a little bit quicker because it gets a bit repetitive/slow. Also, I feel like the deeper dirt/rock types should earn more money, i.e. normal dirt: 1 per, rock: 2 per, rich dirt: 3 per, etc. This would give the player a bigger incentive to dig deeper.
I really like the worm effect that you created. The overall pace of the game felt a little too slow for my liking but I could see the effect you were going for. Also wasn't quite sure if the size upgrade did anything for the scoring or not. As others have said it would have been nice to get more for differnet types of dirt/rock and for the upgrades to be detailed a little bit more to understand the cost-gain equation.
Pretty slow upgrade path considering that there was one control and no danger. I liked the calm music for the worm and the ability to customize my character is a surprise in a jam game!
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Lovely music though.
Some kind of obstacle to overcome or other challenge would be useful in keeping things interesting, but as it stands I am just repeating the same little circle over and over again.
The visual of the worm is cool! And the music is really nice and relaxing, creates a great mood.
Good job!