You Are The End
Story
It started with a few strange sightings: people reporting seeing faces in the dark, spiders inside their shoes. But before long, it turned into something much more sinister. Soldiers began shooting civilians, hallucinating that they were monstrous creatures. People clawed at their own skin, convinced that ants were crawling inside. The world was plunged into chaos as an unknown pathogen spread through the air, driving humanity to the brink of extinction as it caused them to see the world around them in warped mirages that turned them insane, a massive hysteria caused by nightmarish hallucinations.
As nations pointed fingers and tried to shift blame, the pathogen continued to spread, infecting more and more people. Society crumbled in just a few short days, and the world as we knew it came to an end. Now, Earth is a barren wasteland, a haunting reminder of a civilization that once was.
Attempts to restore order have been made, but dangerous raiders roam the roads, preying on anyone they come across. The survivors who remain have developed a slight immunity to the original pathogen, but they are far from safe. The old infected still wander the land, no longer human but instead husks of what they once were. They attack anything in sight, including other infected, lost in their own thoughts and delusions.
Survivors must tread carefully, avoiding contact with the fluids of the infected, which can still spread the pathogen even to those with immunity. In this post-apocalyptic world, danger lurks around every corner, and the survival of the human race hangs in the balance.
You are Cason, one of the survivors from a group heading towards a settlement called Last Hope. This place is rumored to have successfully defended itself against all kinds of dangers and has even begun producing its own food.
As you and your group journey towards Last Hope, the only remaining sanctuary in a world ravaged by the pathogen, disaster strikes. Your group is ambushed and you're forced to flee with your best friend who is pregnant. The two of you are the only survivors, but your friend goes into labor and you're forced to deliver the baby in the midst of chaos. Despite your best efforts, your friend doesn't make it due to blood loss, leaving you alone with a newborn baby in your arms.
You've lost your own children years ago, but you can't bring yourself to abandon this baby, the daughter of someone you cared for. You know that the journey to Last Hope is dangerous and fraught with peril, but you also know that this baby might have a chance to survive if you can make it there. Is taking this baby a naive choice, or is this your way to seek for a beacon of hope in this barren world?
A 2.5D stealth game with the unique twist of having to manage a baby who's easily frightened. Will you make it to Last Hope together?
Controls
_Thank you for playing You Are The End! Feel free to leave your thoughts on what you liked and what you would have liked to see more of in the game!_
Comments20
Scenes is cool, i like it!I think, than i try to run all levels, i broken all mobs and they not trigger on me,
The game really has its moments, the music playing in the last level when the infected rush you was a really fun spectacle. The choice of soundtrack was appropriate and I appreciated it.
Since this felt more like a cinematic or story focused game, it's understandable that gameplay was pretty simple. Nothing really poses a threat to you. Your character's walk speed is already fast enough to avoid the regular zombies, and as for the fast ones, they stop for a second before they hit you so as long as you keep moving you're safe. I was moving through the levels fairly stealthily and slowly but after I alerted a zombie, I started sprinting and there wasn't really any punishment for it. Well, thanks to that I was able to go through the game without any problems, witness the awesome zombie rush and get to the end of the story.
The cutscenes, like I mentioned were very nostalgic of what you used to see in a lot of flash games. Though the final cutscene is quite rough, it's understandable since it was a game jam after all.
It was a creative interpretation of the theme and pretty refreshing, though the idea of the story itself is quite generic, I think the execution deserves merit
Overall, playing the game was an enjoyable experience and I hope you had fun making it!
I give the game a big like.
The perspective and having 3D and 2D elements together made this game visually appealing too. The story never felt like an afterthought. I loved getting to know Cason as a character through his thoughts to himself and also through what he said to the baby. Good writing!
Having to keep from getting caught while also keeping a baby calm so that you could _do_ that made this a fun challenge.
Here are some bumps I did run into though:
- the male infected did not seem to respond as well and my "Sighted" indicator would flicker several times while I was in line of sight
- There were a few times the infected seemed to be able to attack me through barricades
- At times it was difficult to navigate around the walls or barricades like I was hitting the hitboxes when I shouldn't be. I mean, I get that those obstacles are part of the intended gameplay, but toward the end there were times it felt harder than it should be.
Again, bravo! I loved playing this!
I did find the camera angle to be a bit tricky in determining the orientation of the player vs enemy vision cones. Not having a great sense of the space made it a bit hard to plan my approach and encouraged me to kind of rush a little hoping for the best (which worked a lot of the time). The gameplay is a lot more "top down" while the camera is closer to "side-scrolling" so I feel maybe a higher pitch on the camera might have helped clear that up a little. On the balance side, I would have liked a way of escaping infected, as there's a moment there where you seem to be able to run away before getting caught. I understand that might not be the intent, but it did feel like an opportunity to vary up the gameplay and create more tension.
I enjoyed the story setup and graphics. the mood was excellent and the sound design on the baby crying was particularly effective / disturbing. I made it through the first checkpoint and got a bit stuck late into the second.
Overall I think this was a really ambitious project to take on in a jam which you mostly succeeded on, with a few hitches here and there. Good stuff!