
You're doing crate
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Seagulls, couch cooperation and packages - all ready to be yeeted and delivered!
Jump into a day in the life of a seagull working for Möwenlieferung - and work together to fulfill all the orders!
Recruit up to five of your friends to help you ensure the deliveries stay on schedule!
Please note: We're testing using analytics in this game - for transparency you can see all collected data here. We do not store any personal data.
Made with: Godot 3.5.2, MagicaVoxel, Blender, Gimp, Inkscape
Post Jam fixes:
As the inevitable chaos struck shortly before the deadline, we added various fixes afterwards.
You can see the full listing in our GitLab repository history.
Here are the highlights:
:heavy_check_mark: Various bugfixes to smooth out some things we added in the literal last minute 😅
:heavy_check_mark: Defined a hidden wall at the bottom of the main level, to avoid seagulls from escaping (was already defined for the tutorial level)
:heavy_check_mark: Committed sending an analytics event on the win screen
:heavy_check_mark: Added a panel background to the win screen to make the text readable
:heavy_check_mark: Adapted the logic for creating orders to scale up with the number of players
:heavy_check_mark: Adapted the win condition logic to win if all orders are fulfilled before the timer runs out
:heavy_check_mark: Added an indicator to packaged orders and changed the logic to only remove them from the order list after delivery
:heavy_check_mark: Adapted the camera angle slightly to make it easier to spot items on the storage shelves
Jump into a day in the life of a seagull working for Möwenlieferung - and work together to fulfill all the orders!
Recruit up to five of your friends to help you ensure the deliveries stay on schedule!
Please note: We're testing using analytics in this game - for transparency you can see all collected data here. We do not store any personal data.
Made with: Godot 3.5.2, MagicaVoxel, Blender, Gimp, Inkscape
Post Jam fixes:
As the inevitable chaos struck shortly before the deadline, we added various fixes afterwards.
You can see the full listing in our GitLab repository history.
Here are the highlights:
:heavy_check_mark: Various bugfixes to smooth out some things we added in the literal last minute 😅
:heavy_check_mark: Defined a hidden wall at the bottom of the main level, to avoid seagulls from escaping (was already defined for the tutorial level)
:heavy_check_mark: Committed sending an analytics event on the win screen
:heavy_check_mark: Added a panel background to the win screen to make the text readable
:heavy_check_mark: Adapted the logic for creating orders to scale up with the number of players
:heavy_check_mark: Adapted the win condition logic to win if all orders are fulfilled before the timer runs out
:heavy_check_mark: Added an indicator to packaged orders and changed the logic to only remove them from the order list after delivery
:heavy_check_mark: Adapted the camera angle slightly to make it easier to spot items on the storage shelves