A Long Hello
A crypt quest game — summon the memories of your five friends.
Art: @genie and @gamebuilder / Music: @KennyMacMusic and @bcav / Coding and design: @gamebuilder
Play it here:
http://www.pub22.net/game/ld55/
Materials and tools:
* HTML5
* Krita
* Construction paper
* Pen, pencil and paper
* ImageMagick
Capital Letters Font: IM FELL Great Primer SC
_____
Art: @genie and @gamebuilder / Music: @KennyMacMusic and @bcav / Coding and design: @gamebuilder
Play it here:
http://www.pub22.net/game/ld55/
Materials and tools:
* HTML5
* Krita
* Construction paper
* Pen, pencil and paper
* ImageMagick
Capital Letters Font: IM FELL Great Primer SC
_____
Tools: Krita





Comments16
Anyway, glad you gave the game a go. Look forward to seeing you again in LD56.
Yes, “melancholy labyrinth” is a good way to describe it, although completing the quest serves as an antidote. Thank you for playing.
The premise is interesting, somewhat reminding me of the story behind Five Nights at Freddy's. Accordingly, I feel that there is great potential for deep lore in this story, starting even with just the personalities of the characters. The character portraits alone are a strong start.
@satacat it turns out the game is too short after all, as you stated. I was hoping it would be different this time, but was wrong about that. I'll see if I can make a more time-consuming game next time. Anyway, glad you liked the vibes.
@maxgun tools are key, and we played around with new material this time, construction paper, to give the game a different feel. At the very least, it adds texture to the images. Maybe we'll use it again next time as well. I think it has a lot of potential.
@ava-skoog it is good to see you again. I hadn't thought about it but yes, I suppose the portraits are unsettling, given they are in a crypt. However, the ending is not unsettling but uplifting, and so that makes everything all right, one could say.
@whirlguy yes, I was hoping for a different effect with the keyboard interface. I did not realize it would be such a different experience, however — I'm glad to read you felt that way about it. Perhaps I’ll use the same interface in the next Ludum Dare, we'll see.