@julien-lenormand-kaizen yes, it is intended that the enemies can go through walls. I thought that if the enemies can find a proper path through the environment is less challenging than the enemies that follow straight to the player.
The core mechanics are all there for a pretty compelling game. The only thing I was wishing for was that the ghosts would follow me around after I spawned them. I understand your decision to allow the enemies to go through walls. It would have been difficult to add pathing in just a couple days. Good work!
Like the concept :) I believe with an addition such as a dodge mechanic it would make it more lively and addictive, but anyway good take on the concept
I've beat the game. The controls are smooth; adding a few features like dash or slide would be nice. The music is appealing. The ground texture doesn't match the rest of the game, and it's distracting that enemies can pass through walls. The music isn't bad, it creates a pleasant atmosphere.
I didn't expect the ghost to shoot the enemy-ghost (I guess it's a ghost too since it can go through walls). The music fit the theme, pity that there weren't sounds
Really enjoyed the camera view, low poly models, and movement. A few flickering textures here and there, but I never got stuck on a wall. It's weird how the enemies group into one. That last level had me wondering how many shots it would take to clear the entire grouped up mass that appeared as one model. Pretty cool.
Really like the music and the character models! Concept is also nice, some future polishing regarding the gameplay loop would be appreciated, as currently there is a lot of running in a big circle
I would have liked either the rooms to be smaller, or the speed in general to be faster, to have a bigger sensation of speed and tension. Whenever you have two ghosts to summon, it is quite easy to reach the second ghost because you can use the first one to kill all enemies. I enjoyed the calm music and that you made a 3D game for the jam, that's impressive.
very good idea, the rooms are really too big, and it's not fair that monsters can pass through the walls, I want that too! but in general it does not interfere with gameplay in any way I liked the game, I think I would like to see a fully finished version of it!
I like the idea of summoning ghosts as an offence against the enemies. I think with what you have, if you updated the goal to something like defeating all the enemies, then you’d have a good basis for a tower-defense-like game where you could summon different things to attack!
Anyway, just an idea. I like the 3D models and music!
@bacon-beast I tried to make more an exploration game, but it is turned out it is good basis for tower defense game. It could be interesting. Thank you for the idea. :)
I like the idea and the fact that summoned ghost is also a defender. Wonder how it looks if all movements were faster. With less time for reaction it could be more interesting.
Very simple and fun game. It's a very interesting interpretation of the theme. The graphics are functional and pleasant, and the gameplay is very functional.
I enjoyed the puzzle aspect of needing different gem combos to summon ghosts and complete levels. Very satisfying getting to kill all the monsters before you move on as well! Nice work!
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Is it normal the enemies can move through the walls ?
I liked the game, I think I would like to see a fully finished version of it!
Anyway, just an idea. I like the 3D models and music!
Wonder how it looks if all movements were faster. With less time for reaction it could be more interesting.
Good job!