A Wizard's Spring Hike

A Wizard's Spring Hike

This game is from ldjam.com, which is currently unavailable.
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overall: 3.95
fun: 3.80
innovation: 3.60
theme: 4.19
graphics: 3.86
humor: 3.05
mood: 3.35

See itch.io Link for a playable web version!!


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A Wizard, on a Spring Hike!!!


In this Sokoban-inspired puzzle game, put together materials and summon golems to help you push obstacles, press switches and navigate your way through the labyrinth of the garden.

Featuring...
- 19 levels (or less)
- Two types of golems to summon
- Spikes, fences and big red buttons
- Really cute stuff
- Abrupt ending: you will see it coming

This is actually my first ever game jam, and as I've somehow made no preparation at all, I have really *struggled* with the deadline. you could probably tell that from the last segment of the game. There is also no time to learn and make my own music or sound effects, and the sound system is quite bad. (In fact, *I recommend playing the game muted!*)

On the other hand, I think the first half's artworks and level designs are cool.

Anyway, I hope you enjoy it!!


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#### List of levels

- 0-1: Intro
- 0-2: Intro 2
- 1-1: Remote Summoning
- 1-2: Barren Land
- 1-3: One-way Gate, Twice
- 1-4: Grass-friendly Spikes
- 1-5: Careful Planning
- 1-6: Garden Maze
- 2-1: The Switch
- 2-2: Airlock
- 2-3: Roundabout
- 2-4: Powerup
- 2-5: Crossway Garden
- 2-6: Cleaning
- 2-7: Tedious Transportation
- 2-8: Watchtower
- 3-1: Into the building
- 3-2: Flower Closet
- 3-3: Tower-top

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#### Changelog

- (UTC 2024-04-16T05:24) Reuploaded Windows version to patch bugs
- (UTC 2024-04-16T05:50) Reuploaded again to fix a GUI bug
- (UTC 2024-04-18T05:18) Reuploaded again again to fix two level-related issues and a sound system glitch

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#### Credits
> Game design, graphics and programming by me.
>
> Created with Godot 4. Credits to Eeve Somepx for Matchup Pro font, Nathan Hoad for Godot Dialogue Manager (MIT License). Sound effects from the internet.

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