
Adiego
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Description
We play as a tavern owner who is engaged in the production of golems. Different clients come to us and give us a piece of paper with an order in vague wording. Our task is to read and understand exactly what kind of golem the client wants from us, create it and give it to the client.Gameplay
The creation takes place through a game similar to "Alchemy", where you need to mix various elements to obtain other elements from which golems are created. When the desired golem is ready, it must be placed in the summoning circle and if you guessed the type of golem, a cage will appear on the counter that you need to click on to pack and give it to the customer.If you have problems identifying the type of golem you need, you can view all the golem types currently available in the album. Or just try to pick up different golems
At the moment, the game has no ending and the gameplay is potentially endless until the orders run out.
Controls
* S - Switching between views
* Left Mouse Button - Interact
* Right Mouse Button - Zoom order
* Tab - Take/Put album
All the graphical assets, except font and Carpet's Sprite are self made.
Software:
* Unity* Blender
* Aseprite
* Pixatool
* Photoshop
Hotfixes
- Hotfix 1- Fixed a bug with a null reference due to which, as a result of some mergers, the ingredients disappeared but the result of the merger did not appear.
- Fixed a non-program error that resulted in the player not understanding what to do next due to incorrect interpretation.
- Hotfix 2
- Fixed the dependence of animation on fps.
- Fixed the intersection of the book and the order paper.
- Fixed some visual artifacts during scene switch.
- The elements on the board no longer cover each other.
- Hotfix 3
- Fixed a few typos in texts.
- Fixed the bug with a null reference (again).
- Fixed some elements of UI going outside of screen in windowed mode.
- Optimized code for choosing current golem order and fixed a bug in it.
- Fixed a bug where wall writings would sometimes fall through golems and be drawn on top of them.
- Fixed bug that was making order note disappearing when switching to lab or back with album in hands.