Aphantasia

co-authored: @newey
Overall★★★★★★★★★★3.83
Fun★★★★★★★★★★3.65
Innovation★★★★★★★★★★3.82
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★4.08
Audio★★★★★★★★★★3.85
Mood★★★★★★★★★★3.91
>>-----SOUND ISSUES-----

>>If you experience weird sound issues, the itch link has a version that _shouldn't_ have these issues. The sound problems seem to be isolated to the ldjam website for Godot builds.

>>FIREFOX USERS
The web build runs poorly on firefox (sometimes). I recommend either running in chrome or using the standalone downloads below.

>> Backup Web Version: https://bitlytic.itch.io/aphantasia

>> Godot Web export is iffy here, so an alternative is on itch

----- GAME -----

Aphantasia - You play as the artist "Lily" who has lost the ability to see images in their mind.
As you play, you gain the ability to summon more images until you "beat" your aphantasia.

--- CONTROLS ----

WASD - Walking

Space - Jump

---- Abilities ----

1 - Blue

2 - Yellow

3 - Red

( Select and Combine Abilities ( ex Blue + Blue = Box )

Left Click - To Trigger Abilities

Right Click - Cancel Abilities

---- Window/Zoom ----

Z - Cool Zoom

F11 / Alt + Enter - Full-screen

----- THE TEAM -----

Code/Music - Bitlytic

Art - Newey
Tools: Godot

Comments3

LDJam user 390584
LDJam user 39058427 Apr 2024, 17:19
I had a good time playing through the game. The level design as it relates to each ability was spot on, the tasks taught how to use your powers, and made experimentation quite enjoyable. Teaching mechanics without a tutorial or text is something I strive for personally, and you've absolutely nailed it! I liked the music and the overall vibes were extremely cozy and chill. Like some others I took the glider back and just flew off to the left; was a bit disappointed there weren't Metroidvania style secrets to revisit.

I do want to highlight some issues and provide some suggestions as well; the control scheme is extremely cumbersome. I cannot understand why anyone wants to make a sidescroller that isn't played with a gamepad. It's just so natural and also lends itself to couch play, which is where sidescrollers shine. Visually, it's a bit of a mess. If you want to scale pixel art, you can't do it all willy-nilly! Using the zoom fixes some of the artifacting on the main character, but then it's too far zoomed in, so pretty much just a novelty. It also becomes quite noticeable that the BG pixel size differs from the rest of the game. For a unified look, make sure every pixel is the same size no matter where it resides in your game. For instance the UI palette and notebook are relatively high res and look quite out of place.

It is an impressive feat for a game jam though! Smooth character controller and a bug-free experience is already a high bar that you've met, nice work!
LDJam user 277851
LDJam user 27785128 Apr 2024, 05:51

fun game! cute character!


(just randomly drew a vappy)
LDJam user 99418
LDJam user 9941828 Apr 2024, 08:55
I really love how the mechanics and level design really captures how it feels to draw without a strong visual image in your mind. Lily is literally having to leap before knowing where her feet will land. Placing that stroke on the paper before you know if it's going to capture your idea. I'm so touched, I might cry

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