I liked the fact that some enemies force you to use the dash ability. So that it's not just an optional ability.
I liked some of the graphics, specially the enemy that looks like a tower and dashes.
I liked that some of the enemies' melee attacks (the blue scratch thing) also repels your projectiles – made it more challenging.
When you die, the level restarts, which makes it easier to attempt to beat your current stage. But makes the game less challenging, less hard to make it through all the levels. Would love it if there was a perma-death option, where you'd have to restart from the beginning, to raise the stakes / challenge.
Great game! The music and graphics worked really nicely. I think the camera was a little stiff, which made it hard to see what was going on at times. Regardless, nice work!
Overall really fun. I like the idea and the game play. Control can be improved I think. Pressing space to dash is sometimes disoriented since I have the tendency to lift the direction key up. If it was double press to dash I think it would have been better.
Hey, awesome first entry! Had fun playing the game. Cool animations and graphics, and the soundtrack was really catchy. Very cool. Hope you're going to participate in more LD Jams in the future! :)
Cool game! I think it could be great if you fixed the camera and made it not so jarring, also the main character needs to stand out more it's very hard to track a brown blob that blends in with everything else.
I'm indeed a big fan of survivor-like games, and the fact that your game has introduced some original ideas within this genre truly makes it my cup of tea. Moreover, your art style and sound effects are exceptionally well-coordinated, resulting in a fantastic game!
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:https://ldjam.com/events/ludum-dare/55/squiggle-sorcery
ohhhh loved this one! got some lovely gameplay and the sort of frantic summon-button spam, bullet hell and fleshy sound effects work surprisingly well together! only thing I'd mention is that the walking sfx are a bit loud >->
i finished the final wave and somehow made it to wave 10653 before closing the tab. quite a funny bug :D(the screen just kept going black with the wave number racing up xd
The visuals, music and gameplay idea is all pretty good. I had fun playing the game. But for me it was a bit too chaotic, witch make it a bit difficult to see what is happening. But overall a good and well made jam game. Well done.
I liked the fact that some enemies force you to use the dash ability. So that it's not just an optional ability.
I liked some of the graphics, specially the enemy that looks like a tower and dashes.
I liked that some of the enemies' melee attacks (the blue scratch thing) also repels your projectiles – made it more challenging.
When you die, the level restarts, which makes it easier to attempt to beat your current stage. But makes the game less challenging, less hard to make it through all the levels. Would love it if there was a perma-death option, where you'd have to restart from the beginning, to raise the stakes / challenge.
Thank you for sharing!