Summon skeletons and ghosts to take down the opposing ghouls before they take down you. Requires SharedArrayBuffer so is played on Itch.io linked below Made with Godot and Bosca Ceoil
Really fun but really hard game. It would be nice to have a quick restart button in like a pause menu since once the enemy starts to overtake your resources it's gameover with not a lot you can do about it. Or a way to comeback from that situation!
@justuspan from my friends one strategy to win is get up to 3 ghosts, then focus on taking down just one crypt first while barely holding on the other.
The ghosts are very underpowered. It seems that the more ghosts you spawn the harder it is to win. The easiest way to win is to immediately place 4 skeletons in the middle of the screen with only one ghost. I also barely managed to win with 2 ghosts, but I couldn't do it using your friend's strategy.
Not sure if you can win without spamming ghosts at the start. Would've liked more strategy, maybe with different enemy pathing. But very nice entry overall.
Good entry, the graphics are good and the music is enjoyable.
As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat.
This game has a lot of good things going for it, just needs to dial in the difficulty.
Pretty neat concept, though I found it was incredibly difficult to do much of anything before getting completely swarmed. Fun idea though, just needs a little more tuning to the difficulty.
Nicely put together, but I agree that it's way too difficult in its current state. The only way I managed to win was with @happyglitch's strategy, so thanks for the hint lol. At the moment, it feels kind of like a puzzle game more than a strategy game.
Anyways, I like the overall presentation and the concept is simple, but solid. Tweak the difficulty a bit, and it could be a fun little strategy game.
interesting idea, i like the simplicity of the plants-vs-zombies style mechanics but in a more open 2d world.
i found the enemy skeleton vs friendly skeleton graphics a bit confusing at first, and could not make any progress after trying several different strategies (mouse cursor would also clip at the bottom of the screen preventing me from accessing bottom trees). regardless, clever ideas on display and great work!
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I like the visuals: simple but clear. And there are several strategies possible. Overall, a nice game! Great job!
As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat.
This game has a lot of good things going for it, just needs to dial in the difficulty.
Anyways, I like the overall presentation and the concept is simple, but solid. Tweak the difficulty a bit, and it could be a fun little strategy game.
i found the enemy skeleton vs friendly skeleton graphics a bit confusing at first, and could not make any progress after trying several different strategies (mouse cursor would also clip at the bottom of the screen preventing me from accessing bottom trees). regardless, clever ideas on display and great work!
Thank you all for the comments these past couple weeks, whether you posted gameplay feedback or simply wanted to share your victory. This was my first LD jam and I'm glad I was able to get something done in the 48 hours, so thank you a lot for taking the time to play and comment, I really appreciate it.