By Royal Decree
Game Link: https://zhirui.itch.io/by-royal-decree
A king's decree is a heavy burden to bear!
By Royal Decree is a crafting game where the player summons items at the request of the king with a multitude of materials.
Instructions:
* Left click to progress dialogue.
* Drag items into the three slots on the summoning circle and click the centre of the summoning circle to summon items.
* Click the newly summoned item to add it to your list of materials.
* Scroll or use the scrollbar to browse the list of materials.
* Be sure to click the question mark icon to receive a blueprint for the requested item.
Don't leave the king hanging!
Team:
Hidey-Hermit
Zhirui
Kazoras
bobbinBrick
A king's decree is a heavy burden to bear!
By Royal Decree is a crafting game where the player summons items at the request of the king with a multitude of materials.
Instructions:
* Left click to progress dialogue.
* Drag items into the three slots on the summoning circle and click the centre of the summoning circle to summon items.
* Click the newly summoned item to add it to your list of materials.
* Scroll or use the scrollbar to browse the list of materials.
* Be sure to click the question mark icon to receive a blueprint for the requested item.
Don't leave the king hanging!
Team:
Hidey-Hermit
Zhirui
Kazoras
bobbinBrick
Comments2

LDJam user 39058427 Apr 2024, 17:34
Overall this was a treat. The premise was solid, and the dialogue was excellent (and hilarious!). After a couple days of crafting I wasn't sure how long I'd last, but seeing your items start to populate the King's hall really kept me going. Decking him out with all the fancy gear was satisfying and funny. The blueprint system was honestly genius game design. Walked that line of giving hints while also letting players discover for themselves.
From the critical side, there's a few things worth mentioning. That font... Why?? It's so unreadable and distracts from the great dialogue, surely there's a themed font that isn't excruciating to look at. Also keep your pixel size in mind, that font is much higher resolution than anything else and clashes with the cute art. On the topic of pixel size, your artist really showed up with the character sprites and backgrounds (the perspective choice is one of my favorites!), but then all that work got scaled to hell. Pixel art does not like to be scaled! Stick to 2x, 3x, 4x only when scaling pixel art, or just leave it all 1:1 and let your viewport scale everything to fit the window. Lastly, as amazing as the blueprints were, their style was completely different from anything else in game. Get that art unified!
Regardless it's quite an impressive little experience y'all put together in a weekend, thanks for the fun!
From the critical side, there's a few things worth mentioning. That font... Why?? It's so unreadable and distracts from the great dialogue, surely there's a themed font that isn't excruciating to look at. Also keep your pixel size in mind, that font is much higher resolution than anything else and clashes with the cute art. On the topic of pixel size, your artist really showed up with the character sprites and backgrounds (the perspective choice is one of my favorites!), but then all that work got scaled to hell. Pixel art does not like to be scaled! Stick to 2x, 3x, 4x only when scaling pixel art, or just leave it all 1:1 and let your viewport scale everything to fit the window. Lastly, as amazing as the blueprints were, their style was completely different from anything else in game. Get that art unified!
Regardless it's quite an impressive little experience y'all put together in a weekend, thanks for the fun!
As a final note, the art in this game is really phenomenal, I loved how detailed the spritework was and the animations were pretty smooth too. Overall, this was a really fun game, and would love to see a followup/more like this!