This game was created during "Ludum Dare 55" in just 72 hours by a team of five friends, all united around the theme "Summoning".
It's a cross between a rhythm game and a tower defense game, set in a post-apocalyptic universe where artificial intelligence has taken control of the entire world and eradicated humanity...
But not all humans have disappeared! You play the role of the last survivor, confronted by a gigantic AI boss who evaluates your musical performance to ensure your survival.
The boss will punish your mistakes by "summoning" his henchmen to eliminate you.
In this game, the drums are your weapon and your shield. Every note you play with precision strengthens your defenses, while wrong notes will summon more monsters in every wave of the game.
Keep up the rhythm, string together chords with precision and resist the constant attacks of the AI, all the while hoping to reach a level of performance sufficient to survive. At the end of each round, you can buy turrets to defend yourself against the monsters !
▶️ Cadence Crisis has three different phases :
1 - The Rythm : Don't miss any button ! That's the way you can have gold. If you miss the next wave will be difficult ! (INPUTS : DFJK)
2 - The Turret Placement : You can move in the area and purchase some turret to defend yourself in the next phase. (INPUTS : E to buy Turret / For your movement you need to use your directional arrows on your keyboard )
3 - The Attack : All the mobs are summoned by the AI ( in the screen ) and attack you ! You need turrets to defend yourself !
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🎵 Musics :
Wellmess feat. Divty - I'm a Hurricane Wellmess ft. Coma Svensson - Just To Call You Mine Sport Trailer Rock [Rock Music] by MokkaMusic / Run Faster Jeremy Blake - Powerup! spring gang - Go for Gold Def Lev - Rock Dawg Believer [8 Bit Tribute to Imagine Dragons] - 8 Bit Universe Centuries (8 Bit Remix Cover Version) [Tribute to Fall Out Boy] - 8 Bit Universe California Gurls (8 Bit Remix Cover Version) [Tribute to Katy Perry] - 8 Bit Universe Seven Nation Army [8 Bit Cover Tribute to The White Stripes] - 8 Bit Universe Will Harrison - Tired of Fighting Blues
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📢Credits :
🔶Alldee: Tech art, 3D Environment, Lightning, Texturing, Integration
@karln You don't have to press 'P' right away, you have to buy turrets! You can move around with the arrow keys and press "e" near the little cylinders to buy turrets :)
Oh okay, "E" is what I was missing, I was trying spacebar and clicking etc. I'm off to try again, then :) EDIT: ohhhh the platform things! I missed them completely and was trying to place turrets at the swirly portals
Wow! this is impressive as heck! THe art and music are fantastic! I was wondering -- were the rythm components manually arranged? Or were they somehow procedurally generated? Eg how easy is it to add a new song?
Cool game! Sometimes it was a bit difficult to feel which accents in the music were intented rhythmically, so it then became more of guessing than exact hitting. Also the audio cues for hitting and missing could be a bit more prominent. Overall very cool!
@avi Hey, we used MIDI File to generate notes ! It allow us to implement quite easily a new song ( so even for us, complete beginner in music can have a decent result ! ) S/O to this really nice tuto : https://youtu.be/ev0HsmgLScg?feature=shared How to make a rhythm game in Unity ( using MIDI ) by SkyanSam
Hello, I liked a lot this game, its enjoyable and graphics are cool. As a drummer, I suggest to use a rythm control for the songs (for example, one button for the bass durm, other for the snare, another for toms and other for cymbals for example) although it could be tricky to play with haha It's only a suggestion but the game is already pretty cool Congrats!
Wow, I'm bad at rhythm games :D But yours is fun nonetheless! The graphics are nice all around and the sound as well!
I think it would be an improvement, if the message wouldn't just say "Press P to start next round" but instead what the player will actually do in the next round. E.g. "Press P to start jamming", "Press P to place turrets" and "Press P to defend against the enemies". I imagine that could help understand the game loop in the first playthrough and what you are supposed to do. Also, the turret spots could be highlighted in some way. I walked to the portals first in search of a place to put my turret and only then realized that there were designated places for them.
I'm super impressed by the arsenal of music tracks that you all managed to fit into this game without detracting from everything else. It was visually and mechanically very cool as well, even if a little rough around the edges. This is a super stylish entry, and you all should be very proud!
Side note: as someone with the first name Cadence, I feel moved to give this game the Cadence seal of approval, as it kept randomly giving me Katy Perry's hit 2010 pop tune California Gurls ft. Snoop Dogg, which was both unforgettable AND undeniable.
Awesome entry ! I'm usually not a big fan of rhythm games but it was so well done here that I was sucked into it. Great songs , cool gameplay mix, very addictive. Well done guys !
It's a shame, the game is based on music but you have to tap before and not in rhythm for it to work and count! Otherwise I think there is only one level and that's why we have a game over when we click on P for the next game. The graphics are otherwise pretty but too bad I didn't get anything that spawned demons. Big like on the music though!
I'm too lame at rhythm games, but this one was fun! Too bad I didn't have any demon spawn after the music. I only could walk around and when I press P, I had a game over. But it was fun anyway, and pretty!
Amazing graphics and good taste in the selection of music. After the rhythm part I didn't know what to do and how to summon anything so i just hit "p". Got me quite disappointed to see the game over screen at this point already :(
I had some troubles to understand third phase, first time its just ended when i just pressed p, second time i've got game over immediately. Anyway, love art&music, rhytm phase is fun, even if it seems out of sync for me.
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In general, it's quite atmospheric
You can move around with the arrow keys and press "e" near the little cylinders to buy turrets :)
EDIT: ohhhh the platform things! I missed them completely and was trying to place turrets at the swirly portals
Keep up the great work!
S/O to this really nice tuto : https://youtu.be/ev0HsmgLScg?feature=shared
How to make a rhythm game in Unity ( using MIDI ) by SkyanSam
I might try it later when I have more time to play.
As a drummer, I suggest to use a rythm control for the songs (for example, one button for the bass durm, other for the snare, another for toms and other for cymbals for example) although it could be tricky to play with haha
It's only a suggestion but the game is already pretty cool
Congrats!
I think it would be an improvement, if the message wouldn't just say "Press P to start next round" but instead what the player will actually do in the next round. E.g. "Press P to start jamming", "Press P to place turrets" and "Press P to defend against the enemies". I imagine that could help understand the game loop in the first playthrough and what you are supposed to do. Also, the turret spots could be highlighted in some way. I walked to the portals first in search of a place to put my turret and only then realized that there were designated places for them.
But, as I said, great job from all of you! :)
Side note: as someone with the first name Cadence, I feel moved to give this game the Cadence seal of approval, as it kept randomly giving me Katy Perry's hit 2010 pop tune California Gurls ft. Snoop Dogg, which was both unforgettable AND undeniable.
Anyway, love art&music, rhytm phase is fun, even if it seems out of sync for me.
I really liked the opportunity to walk and equip the base.
I will be waiting for your game to become popular))