I found all 11! Even just walking around and talking like this, it was fun discovering all the weird people and their struggles. It's quite a bizarre and frustrated city.
The gameplay mechanics in this game are so intuitive! It's like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
Walking around in the city was quite moody and it was fun talking to all the different characters. The city has a really eerie vibe to it, which I liked. It would have been interesting to see some more dialogue at the party when all of the characters come together, but the focus seemed to be more on the drinking at that point :smile: Nice job on the game!
@skleembof it runs out, but very slowly. And the value of motivation can be above max value of progressbar. I thought that if it will run out too fast, it will frustrate people, so i giving +1 minute for every found character. Originally i was planning to make multiple cycles, where each day motivation value becomes bigger, giving you ability to explore further.
Engaging exploration game with a unique, moody atmosphere and quirky characters. The gathering concept is fun, though gameplay is simple. More could be done with the motivation bar feature.
I did not expect to finish this game, but the environment was so incredibly well done that I just wanted to keep exploring and see what else it held, really well done! It would be really interesting to see where you'd go from here, I feel like the worldbuilding has a lot of potential behind it.
Nice! 5/5 on mood for sure. I found the architecture critic last and kind of wish I had found him sooner so I could look out for what he was talking about. I might go back for it.
The camera jumping around sometimes was a little annoying and Unreal kept complaining about memory and performance even though the game was running fine. No major complaints, just a nice chill melancholy game that ends in a fun little party. Love it.
Comments14
The gameplay was very simple, but the atmosphere was creepy and the writing helped make the world feel more real and interesting
I thought that if it will run out too fast, it will frustrate people, so i giving +1 minute for every found character.
Originally i was planning to make multiple cycles, where each day motivation value becomes bigger, giving you ability to explore further.
The camera jumping around sometimes was a little annoying and Unreal kept complaining about memory and performance even though the game was running fine. No major complaints, just a nice chill melancholy game that ends in a fun little party. Love it.