
Color Jumble
My first game made with Godot. Had some struggles in the first two days, but I'm happy with the result, even though I couldn't add everything I wanted to.
Controls:
WASD or Arrow-keys => movement
Hold Space next to a crystal => summon color fairy
Credits:
Wizard base Sprite and walk: https://dev-v.itch.io/
Map-tiles and Objects: https://cainos.itch.io/
Crystals: https://craftpix.net/freebies/top-down-crystals-pixel-art/?num=1&count=54&sq=crystal&pos=14
Fairy and Animations: self-made
Controls:
WASD or Arrow-keys => movement
Hold Space next to a crystal => summon color fairy
Credits:
Wizard base Sprite and walk: https://dev-v.itch.io/
Map-tiles and Objects: https://cainos.itch.io/
Crystals: https://craftpix.net/freebies/top-down-crystals-pixel-art/?num=1&count=54&sq=crystal&pos=14
Fairy and Animations: self-made
Comments14


Fenix13111316 Apr 2024, 10:15
Good game concept
But I would really like to move diagonally 😊
But I would really like to move diagonally 😊

GRUZDID16 Apr 2024, 10:15
An interesting concept, but not enough training. Also, the management is not particularly convenient and there is a small amount of content. But it plays well

Cozary16 Apr 2024, 11:45
It's a short game, but the puzzle is entertaining.

Skleembof18 Apr 2024, 01:42
Good job on your first godot game, it can be a little weird at first because of its concept of nodes and scenes being different from something like Unity, plus a number of other quirks
This is a tiny game but the one puzzle it had was well made and I would've enjoyed playing some more if you'd had time to make more levels.
This is a tiny game but the one puzzle it had was well made and I would've enjoyed playing some more if you'd had time to make more levels.

SlavTurtle18 Apr 2024, 15:31
For your Godot game this is amazing! Great job!

Custodi18 Apr 2024, 15:31
Gool puzzle with simple mechanic)
I'd like to reduce time to summon a fairy & update speed to MC.
I'd like to reduce time to summon a fairy & update speed to MC.
Jayson150918 Apr 2024, 18:17
nice game

olsonexi19 Apr 2024, 01:17
Neat little game. Fun challenging puzzle and a creative take on the theme. Would love to see more of this.
LDJam user 38457819 Apr 2024, 18:00
Really cool concept, just want to see more of it. I think you can create really challenging levels

BreakfastGun20 Apr 2024, 21:50
Short, but this is a good puzzle concept and I can see that a larger game with this sort of mechanic would be fun to play. There is even plenty of room for other kinds of mechanics to employ, like turning on colored blocks and some colored blocks could move and maybe even remotely triggering a fairy? It also would've been good to see a remnant of a colored block remain when it goes away so I don't have to remember what color was there. Good job!

Redoxeide20 Apr 2024, 22:08
Puzzle games are hard for a 3 day jam, especially if you are still kind of new to the engine!
As feedback, I think it would be cool to show the player the amount of time left for a summon to complete. An easy way to do this in Godot, is using a ProgressBar or a TextureProgressBar node that updates its value while the player is holding space.
I also think that it could be helpful to the player if walls didn't go completely invisible once they get a fairy of its color. Walls could instead become semi-transparent or could leave some kind of colored square on the ground. That way the player could see what walls are gonna go up again when they change to a different color, letting them plan better their path in more complex levels.
Keep it up, Godot is very fun once you get the hang of it!
As feedback, I think it would be cool to show the player the amount of time left for a summon to complete. An easy way to do this in Godot, is using a ProgressBar or a TextureProgressBar node that updates its value while the player is holding space.
I also think that it could be helpful to the player if walls didn't go completely invisible once they get a fairy of its color. Walls could instead become semi-transparent or could leave some kind of colored square on the ground. That way the player could see what walls are gonna go up again when they change to a different color, letting them plan better their path in more complex levels.
Keep it up, Godot is very fun once you get the hang of it!

Frank Gevaerts25 Apr 2024, 17:16
I always like seeing puzzle games!
I think I agree with most of the suggestions people have made, but to be honest, I suspect you know about those already :) Making a game in a new engine is a challenge, and debugging stupid stuff *always* takes more time than you expect or can spare, so getting this going is in itself an achievement, and I had fun playing it, so well done!
(yes, of course I was a bit disappointed when it ended. Such is the game jam experience...)
I think I agree with most of the suggestions people have made, but to be honest, I suspect you know about those already :) Making a game in a new engine is a challenge, and debugging stupid stuff *always* takes more time than you expect or can spare, so getting this going is in itself an achievement, and I had fun playing it, so well done!
(yes, of course I was a bit disappointed when it ended. Such is the game jam experience...)

Empyreans30 Apr 2024, 17:08
Really nice game.
It's fine if you didn't make everything you wanted in time, but you should definitely continue developing if you want to!
Great Job!
It's fine if you didn't make everything you wanted in time, but you should definitely continue developing if you want to!
Great Job!

What I didn't understand at first was that you had to hold down the summon button for so long. At first I held it down for half as long and didn't understand what was supposed to happen.