
Cube's Calling
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is our first game and our first jam. We used our own game engine. Feel free to absolutely destroy us with your criticism! :)
-Love from Bulgaria
STORY
===================
You have been summoned into this very minimalistic arcade game for some reason... (life just happens sometimes)
Defeat all the RED cubes, I HATE THEM (you know why...)
Good luck...
MUST KNOW
===================
The RED cubes hid this from you, those bastards... But don't worry, I got you:
MOUSE - aim
LEFT CLICK - shoot
WASD - move
SHIFT - dash
Q - change weapon
E - BIG sword
ALT + F4 - EXIT :)
Plasma Rifle - pew pew pew
Shotgun - shoot at the ground & jump at the same time to launch yourself (be careful with this one)
CREDITS
===================
Mariyan Fakirov (@myri4) - Programming:
Game Engine & Graphics / Lead Programmer
Martin Geshev (@Ghostdev708) - Programming: Sound / Music / Sound Design
Hristo Arabadgiev (@Icaka) - Programming: Player Mechanics & Movement / Level Design / Credits
George (gosho/jojo) - Programming: enemy AI & Behavior
-Love from Bulgaria
STORY
===================
You have been summoned into this very minimalistic arcade game for some reason... (life just happens sometimes)
Defeat all the RED cubes, I HATE THEM (you know why...)
Good luck...
MUST KNOW
===================
The RED cubes hid this from you, those bastards... But don't worry, I got you:
MOUSE - aim
LEFT CLICK - shoot
WASD - move
SHIFT - dash
Q - change weapon
E - BIG sword
ALT + F4 - EXIT :)
Plasma Rifle - pew pew pew
Shotgun - shoot at the ground & jump at the same time to launch yourself (be careful with this one)
CREDITS
===================
Mariyan Fakirov (@myri4) - Programming:
Game Engine & Graphics / Lead Programmer
Martin Geshev (@Ghostdev708) - Programming: Sound / Music / Sound Design
Hristo Arabadgiev (@Icaka) - Programming: Player Mechanics & Movement / Level Design / Credits
George (gosho/jojo) - Programming: enemy AI & Behavior