
CyberSummoner
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Update: Web build now available! (no music unfortunately) The title screen is kind of squished on the LDJAM embed,
but the game itself works. You can also use the link at the bottom for the web version on my site in the original resolution if you want.
In the year 2025 the AIs took over.
Humanity's only hope was to fuse technology with Dark Magic...
Are you ready to become a CYBERSUMMONER?
Create Summoning circles in the server farm to destroy the AI overlords.
This is an turn-based, area control strategy game. You can play with other players locally, or AI or a mix. It's basically a clone of a game called "Battlesheep" right now, I had a bunch of ideas to make it more summony and make the scoring more complicated but I didn't have time to implement any of them. That's why there is a panel with "rat.exe" and some indicators, you can just ignore those. Perhaps there will be a post-compo version.
To play, click and drag one of your summoning circles with 2 or more power in any hex direction to split it. The distance you drag will control how many points of power you move. The new circle will be as far as it can go in that direction.
Scoring (for now) is simply the number of spaces you have. Try not to get stuck with any spaces that can't split, and try to block your opponents, 16 points is the maximum possible score right now.
You can set it to be all AI playing against each other, which is kind of fun to watch.
This was written in Rust using the Bevy game engine. I wouldn't consider it a good example of how to do things in Bevy because I was just learning and it's a huge mess but feel free to check out the source if you're curious.
Music thanks to Arman Nobari (since this became a Jam entry).
Enjoy!
but the game itself works. You can also use the link at the bottom for the web version on my site in the original resolution if you want.
In the year 2025 the AIs took over.
Humanity's only hope was to fuse technology with Dark Magic...
Are you ready to become a CYBERSUMMONER?
Create Summoning circles in the server farm to destroy the AI overlords.
This is an turn-based, area control strategy game. You can play with other players locally, or AI or a mix. It's basically a clone of a game called "Battlesheep" right now, I had a bunch of ideas to make it more summony and make the scoring more complicated but I didn't have time to implement any of them. That's why there is a panel with "rat.exe" and some indicators, you can just ignore those. Perhaps there will be a post-compo version.
To play, click and drag one of your summoning circles with 2 or more power in any hex direction to split it. The distance you drag will control how many points of power you move. The new circle will be as far as it can go in that direction.
Scoring (for now) is simply the number of spaces you have. Try not to get stuck with any spaces that can't split, and try to block your opponents, 16 points is the maximum possible score right now.
You can set it to be all AI playing against each other, which is kind of fun to watch.
This was written in Rust using the Bevy game engine. I wouldn't consider it a good example of how to do things in Bevy because I was just learning and it's a huge mess but feel free to check out the source if you're curious.
Music thanks to Arman Nobari (since this became a Jam entry).
Enjoy!