Dark Dominion

co-authored: @sibi
Overall★★★★★★★★★★3.52
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★3.57
Theme★★★★★★★★★★4.09
Graphics★★★★★★★★★★3.95
Audio★★★★★★★★★★3.60
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★3.45
Tools: Unity

Comments16

LightningST
LightningST16 Apr 2024, 01:33
A little bit of a slow start, could definitely use some pacing improvements. The limit of one action per turn was a little annoying with how long the turns took
Kirass16 Apr 2024, 22:41
Super! I like!
Bitlytic
Bitlytic17 Apr 2024, 22:09
This seems like a cool idea, but with how slow it is between phases makes it feel more tedious than it should be. If there was an option to speed up the animations, this would definitely be more enjoyable. Cool idea
karln17 Apr 2024, 22:15
Awesome, I totally darkly dominated them! Really nice work, plenty of features for a jam game. I liked the goblin's patapata animation and sound effects too. Could have used a faster transition between phases or an option to speed things up after the tutorial.
LDJam user 33733617 Apr 2024, 22:15
I liked the music theme! It would be great to have another one, or one a little more long, because for the whole game is a little too short for my taste.
The introduction of mechanics step by step is easy to understand, well done.
A button or some key to accelerate turns a little bit could be useful, specially on the last level
Overall, a solid entry
Newey17 Apr 2024, 22:29
I like the graphics and overall theme. The music fit well too!
imwonderr
imwonderr17 Apr 2024, 22:38
Nice game, congrats on finishing the jam! Time between phases/holy & monster action could be a little faster. Great game overall!
Blaise Ebuth
Blaise Ebuth17 Apr 2024, 22:40
Clearly not my type of game, I struggled pretty quickly ^^'

But that's a nice work, the music and graphics are cool, and the gameplay is easy to understand (but hard to master, for me at least :sweat_smile: )
Ampersand18 Apr 2024, 00:19
The UI was clean and I was impressed with the depth of options for a game jam game (sound, full screen, graphics quality). A pause screen for the player to change settings during the game would have been a nice addition. As a few others have said, it can feel a little slow, especially when there are lots of characters to move, but overall I enjoyed playing!
Jennyhe27 Apr 2024, 21:12
Good work! I also felt the time between the phases was a little slow. That made the first levels a bit boring to play.
SweetWizzle28 Apr 2024, 22:53
I really like that the basics are simple and intuitive, but the game clearly gains depth as it progresses. I just wish the pace was a little faster, since the tutorial and some fights felt pretty drawn out. The game looks and sounds really nice though, and the theme is highlighted well. Nice job!
Maxthedoom30 Apr 2024, 08:06
Great game, the pacing did feel a bit slow, especially the second level, I feel like only needing one turn instead of 3 would have been enough to demonstrate the ability.
LDJam user 37718530 Apr 2024, 08:32
Liked the puzzles, but couldn't finish the final level. I seemingly couldn't damage the door when time was paused, which may have been intentional, but I also encountered a glitch where the door wouldn't lose its last hitpoint, even when time was unpaused. Still though, fun game
shaneshanekavanagh
shaneshanekavanagh30 Apr 2024, 14:25
Love it. The turn system is noce and solid. Thank you so much for the volume control!
LDJam user 377546
LDJam user 3775461 May 2024, 11:29
I would love it if you could summon a creature and perform a move/rotate action. It felt a bit limiting only being able to move one unit around without sending support. One small UI improvement would be to add the move/rotate controls at the position of the unit that has been clicked on.

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