Ludum Dare 55: Dicey Demons

Cover image for Dicey Demons. It says "Dicey Demons" and has a picture of a cute demonic axolotl holding a die.

tl;dr: I participated with friends in the Ludum Dare 55 game jam, and we made a casual deck-building auto-battler with adorable demons and satisfying dice physics!

The jam

The theme of the jam was "Summoning".

We made this game for the Ludum Dare 55 game jam. This was a "jam" submission, created in 72 hours.

We made all the design, code, images, sound effects, and music during the jam.

Screenshots

A screenshot showing the shop UI, with a grumpy cat, and a dialog box with a bad pun.
A screenshot showing the boss wolf.

Retrospective

  • I got to work with some really great people!
    • I've worked with half of the team before on What Must be Done.
    • I love working with talented artists and musicians.
  • Our art and sounds are so good in this game!
  • I really enjoy all the dialog and bad puns we came up with!
  • We had a very large team of seven people!
    • We especially had a lot of engineers.
    • I think we did a pretty good job of dividing up the work.
    • But we did probably step on each others toes a little bit more than normal.
    • Also our size may have made it a little harder to reach alignment with some decisions.
  • Personally, I was veeeery tired from the week when we started the jam!
    • I feel like I probably didn't contribute much during brainstorming.
  • We ran into a lot of bugs caused from use using and mutating singletons when we assumed we were handling separate instances of state.
    • Some of this was was due to how were using using Godot resources.
  • We ran into a lot of bugs relating to the flow of control and edge-cases around how our different app states needed to transition between each other.
    • This is somewhat inevitable, given how each of tasks were spread out among separate engineers.
  • Diego had some great starter project with basic reusable app scaffolding.
  • 100% I would work with any of these teammates again!

It's taken me a lot longer to write this post than normal, so I'm sure I'm forgetting some details...

🎉 Cheers!

This is a simple icon representing my sabbatical.

Source: devlog.levi.dev archive

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