Elemental Island
A game in which you will find yourself in the shoes of an ordinary office worker drawn into an amazing place - the Elemental Islands. This is our first jam game, and despite the limited time and complexity of implementation, we managed to work out the menu and basic controls, beautiful art and plot.
In the game there are opponents on the map - wild elemental spirits. You can walk up to it and press the attack button in combat mode. It was planned that the player would fight using summoned creatures. When you defeat the enemies, a passage on the bridge will open. There will be a next level when we make it.
Default Controls:
WASD/Left button mouse - move;
E - to interact;
Esc - pause
In the game there are opponents on the map - wild elemental spirits. You can walk up to it and press the attack button in combat mode. It was planned that the player would fight using summoned creatures. When you defeat the enemies, a passage on the bridge will open. There will be a next level when we make it.
Default Controls:
WASD/Left button mouse - move;
E - to interact;
Esc - pause
Comments17

FloweryAndy16 Apr 2024, 02:45
I'm too fast for the camera to keep up
BaggerSmurf16 Apr 2024, 09:37
Loved the art, but could not figure out what I had to do. Hope you had fun in making it!

gamesplusjames16 Apr 2024, 09:48
This is a fun idea! Great job for your first time in a jam especially :)
Morisol16 Apr 2024, 09:57
@gamesplusjames, thanks! ❤️🔥
Misoukun16 Apr 2024, 10:18
The drawing is great.
I do not understand the battle system since only click attack seams to do something. But do not finish a game in a so short time is not bad thing.
See you next time.
I do not understand the battle system since only click attack seams to do something. But do not finish a game in a so short time is not bad thing.
See you next time.
vidim88816 Apr 2024, 12:06
@morisol I see. There is nothing wrong with unfinished game. What you did is already very impressive for the first participation, great job! I think what I would suggest is write in your description that it's unfinished. You have a description for a full game and a prototype which doesn't deliver any of that. It is misleading.
I launch your game expecting to see some riddles and puzzles so I'm searching for them and I find none. I try to go to another island and there is WIP message. So I'm incredibly confused and feel like I either missed everything or your description is not what your game really is. And I can see from other commenters that many of them are confused as well.
Write that the fight is unfinished and just clicking attack will finish it. Write that you were not able to add puzzles and riddles. Write that there is one island right now. People on game jams do read descriptions (mostly).
Be very clear about what your project is for the game jam and then people will come into your project with right expectations and will also give you feedback which is a lot more useful to you. People right now write that they don't understand battle system because they are looking for a battle system which is not there.
It's absolutely a good idea to write what was the plan (riddles, puzzles, etc.) and what you wish you would implement, just don't state it like it's actually implemented. Hope to see you again in future game jams!
I launch your game expecting to see some riddles and puzzles so I'm searching for them and I find none. I try to go to another island and there is WIP message. So I'm incredibly confused and feel like I either missed everything or your description is not what your game really is. And I can see from other commenters that many of them are confused as well.
Write that the fight is unfinished and just clicking attack will finish it. Write that you were not able to add puzzles and riddles. Write that there is one island right now. People on game jams do read descriptions (mostly).
Be very clear about what your project is for the game jam and then people will come into your project with right expectations and will also give you feedback which is a lot more useful to you. People right now write that they don't understand battle system because they are looking for a battle system which is not there.
It's absolutely a good idea to write what was the plan (riddles, puzzles, etc.) and what you wish you would implement, just don't state it like it's actually implemented. Hope to see you again in future game jams!

LDJam user 33150216 Apr 2024, 20:20
Not bad for a first jam, but it's still hard to call it a game. Walking and poking the attack button next to an item...
The art is very cool, considering that it was made by one artist. I was also amused by the bone animation of the main character. A lot of nice visual little things, but emphasizing on them, you did not have time to make the game itself, which is more important, imho
The art is very cool, considering that it was made by one artist. I was also amused by the bone animation of the main character. A lot of nice visual little things, but emphasizing on them, you did not have time to make the game itself, which is more important, imho
Morisol16 Apr 2024, 21:30
@thesecondleft, not really, I wasn't alone on the team. We also had the narrative writer and developer. We met immediately at an offline jam event and assembled a team of newcomers

DenisMarasan17 Apr 2024, 07:12
Visually the game is great, though you should sort objects by Y coord, so they overlap each other correctly.
Speaking of level design, consider getting rid of those colliders on stones, it hampers the avatar movement. The collider on the avatar should cover only its legs.
The attack / defend buttons should be more accessible, not in some corner.
And you should really add more activities, the game lacks gameplay.
Speaking of level design, consider getting rid of those colliders on stones, it hampers the avatar movement. The collider on the avatar should cover only its legs.
The attack / defend buttons should be more accessible, not in some corner.
And you should really add more activities, the game lacks gameplay.

LDJam user 33150217 Apr 2024, 08:17
@morisol I know. I was there as well)
I was referring to the art part of the project. As far as I know it was done by you
The rest of the team also I can praise, but less than you, the art here is more exciting, imho
P.S. Happy Wednesday
I was referring to the art part of the project. As far as I know it was done by you
The rest of the team also I can praise, but less than you, the art here is more exciting, imho
P.S. Happy Wednesday
Morisol17 Apr 2024, 14:56
@thesecondleft RIBBIT! RIBBIT!

Utopia29 Apr 2024, 04:42
Agree with TheSecondLeft, it is good considering the first jam, but the game is just like its name, a prototype. Still, the art is attracting tho.
Baluj3 May 2024, 16:22
I like the art and the idea but I would have liked it to have a web version. Anyway it's a good game. Good job!
So it's either the case of poor communication to the player what they are supposed to do and I just missed all the gameplay. Or it's the case of poor planning and gameplay got pushed back so the game can be grand and big, but it's hard to deliver anything really big in such tight schedule. Anyway I hope y'all learned from this game jam a lot!