Elemental Summoners

Elemental Summoners

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overall: 3.48
fun: 3.48
innovation: 3.48
theme: 3.56
graphics: 3.38
audio: 2.94
humor: 2.36
mood: 3.26
Concept
Play as a wizard in this autobattler card game. Summon golems of different elemental types, build up your deck or fuse cards to create stronger variations.

Each elemental type has different pros/cons in terms of attack damage, health and attack speed. Cards with higher values within the same element are better and fusing cards (costs 2 runes) of different elements allows you to get the best of both.

Elemental stats

ElementHealthDamageAttackspeed
Fire-+=
Water===
Air-=+
Earth+=-

Fusing cards
Fusing allows you, for a price of 2 runes, to combine two cards and get one with both aspects. Fancy a fire golem with faster attacks? Just combine a fire and air one and watch your opponnent vanish!

Deck building
After each round you can decide to buy new cards or sell older ones to optimize your deck. At the top select what you want to buy, at the bottom select what you want to sell. The difference is added/removed from your existing Runes.

Runes
Killed enemies drop runes. You can either collect them by walking over to have them at hand for the current round (Rerolling hand or fusing) or let the game autocollect them at the end before the shop opens.

Controls
- WASD to move your wizard
- Mouse to control cards (drag & drop)
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