Nice game! Loved the art, and the variety of enemies, characters and abilities. I wasn't sure if there was any reason not to spend all my gold on the castle, and all my summons. It would have been good to have meaningful decisions on how to spend those resources (or maybe I just missed something). Some audio would have added a lot. Nice job putting this together in such a short time!
Very nice game! Insane amount of content for a jam game. Had a really good time with it! It could definitely use some sound, but thus is the way of the jam, I guess
I wish I could be as lucky as playing this game for my daily gacha mobile gaming time lol, its a solid entry and I am having fun with the skill "assassinate" which seems op and help me get through the end. Nice Job!
Nice Game. Quite impressive for a game made in 48 hours by one person. It could be possible for you to make an infinite mode by just randomly selecting opponents so that there could be some amount of replayability (i.e., highest waves survived or something like that). It could also be interesting if your units didn't heal between waves so you had to use you resources to heal them thereby butting a limit on how long people can keep going.
Viking+Healer+Warlock(I think he was called, the red one) OP 😆 Very fun little game with a surprising depth of content. Sounds would've brought it to the next level. There's also lots of room to expand the core premise further with more characters and abilities and stat increases and the like, which I appreciate.
Very nice! I found the only annoyance to be a large amount of extraneous clicking. It would be nice to find a way to speed up the menus and combat with less clicks -- simple things like automating the attack type if there is only one option, or automating target selection if there is only one target, etc. The unit variety was awesome! It would be nice to know just how many units exist. Nice work!
I'm really impressed by the amount of mechanics in this game! I really like the randomised summoning and the roster mechanic, the risk/reward/RNG factor works really well. The art is great too. My one grip is that the combat feels a bit repetitive but other than that well done!
Also, this gave me a laugh: