Art was great here! Gameplay felt a bit stale after a few rounds, I do think it needs some sort of difficulty ramp-up or another mechanic. Lots of polish for a 3-day game, and I liked the attention to detail everywhere (e.g the sounds when you pick up an orb etc), clearly a lot of love went into this
I like art! This is so gentle. The music creates an authentic atmosphere of Japanese myths. And thank you so much for being able to to make the game for HTML5 ⸜(。 ˃ ᵕ ˂ )⸝♡
Fun game, art and music are cool! I easily imagine an endless mode with spheres poping here and there over time and maybe spells to destroy some of them ofr some room ^^ nice chill experience
That cover character art is wonderful. Great job. The game is easy to play but there seemed to be a lack of consequence. Or maybe I am just too good at summoning to not notice :P Have a good one!
I didn't understand the concept at first, I needed the hand to come a first time. But cool and cozy game, great gameplay idea. It's fun to be the one helping the witch ^^
This looks and feels super polished. The art assets are fantastic. Simple but endearing mechanic that makes you want to keep playing. Definitely does not feel like a game developed over 3 days so, well done team!!!
This is cute! It took me a minute to get what I had to do but once I realised I ahd to fetch orbs for the hand it was a nice relaxing experience. Its super clean and polished too, I was worried if the orbs overlapped the hand wouldnt take the right one but it got the one I was trying to give! Love the art too, it all looks super nice and the sound is good too, great job ^^
A neat little game. Art looks polished and I liked the music. I noticed towards the end, there were times when the shadow was covered. It might actually be fun to have a mechanic to knock away a group of orbs at the cost of dropping the current orb.
Neat game! The art and music are top tier!! It took me a while to figure out how things worked, but once I did it was pretty fun. I really like you take on the theme (like the backstage of summoners lol). However, I feel like the game would benefit from the difficulty increasing more regularlly (although the gems moving makes it slightly more challenging, it's only momentarily and not consistently).
Your game has interesting mechanics and a pretty design. The head at the end of the pointer disappoints me, I was thinking of a hand in the same style as the one that comes to pick up the orb at the requested location. Also, a little magic or other animation after giving the right three orbs could remind and reinforce the summoming theme.
i'm gessing that you are a professional team or something because everthing is really well made haha. If i have to nitpick i guess the main gameloop is a bit slow once you know what you have to do. And because the is just one orb of the color you need, it's easy to see where it is. But this could work as a small tutorial if you plan to continue the development. I wish you luck if you do so. Nice work ^
It's an interesting idea on paper, I believe, but in practice it's pretty much solved by just grabbing the correct orb and holding it in the right spot until the hand appears, then letting go. The rest of stuff happening on the field feels pretty inconsequential. But this probably can be improved with some alterations, the core idea is there and it's intriguing!
Music, art and pacing come together nicely, it's a relaxing and enjoyable game, great job!
Played a few rounds, was very distracted by the fact that Myoji appears to be AI generated even though you claim all assets were created by your team during the jam. Since Myoji is AI generated, it's likely you used it elsewhere too. You need to admit upfront when utilizing AI assets, and the fact that you don't makes me suspicious that you also used AI to generate the audio. You should have opted out of any categories that you used AI in.
As far as the game goes, it didn't hit for me, the gameplay was tedious and uncompelling. Colliding with the balls was enjoyable but the other mechanics, like when the balls just randomly roam and get in the way, weren't fun.
Your reviews are full of comments specifically praising the art. How many of those people realize it's AI generated do you think? Failing to disclose is dishonest and diminishes the effort people put into real art.
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Have a good one!
But cool and cozy game, great gameplay idea. It's fun to be the one helping the witch ^^
The head at the end of the pointer disappoints me, I was thinking of a hand in the same style as the one that comes to pick up the orb at the requested location. Also, a little magic or other animation after giving the right three orbs could remind and reinforce the summoming theme.
Nice job!
Music, art and pacing come together nicely, it's a relaxing and enjoyable game, great job!
As far as the game goes, it didn't hit for me, the gameplay was tedious and uncompelling. Colliding with the balls was enjoyable but the other mechanics, like when the balls just randomly roam and get in the way, weren't fun.
Your reviews are full of comments specifically praising the art. How many of those people realize it's AI generated do you think? Failing to disclose is dishonest and diminishes the effort people put into real art.