Horror-like vibes, slightly lacking in sound designβI'm sure that was intentional, but adding sounds for footsteps and wall openings would be a good addition. A couple of bugs noted: when picking up the blue candle, it doesn't show as blue, and you can place candles in walls, which blocks the light.
Fun one! I loved the claustrophobic atmosphere, and I think you balanced the puzzles well; I managed to work enough of it out such that I only had a couple unexplored areas, so I knew where to focus on next to finish it off. Final animation for the "banishing" was a nice to see as well, and I'm a sucker for a nice fire particle system ;) I also really like this sort of "knowledge is what you unlock" design, so seeing the big tablet before the other parts was a great hook. Overall, great job!
I struggled a lot to understand what I should do, but managed to get to the end anyway =D (though I didn't went trough the windy tunnel... I think I skipped a step?)
I think the game could be enhanced with a non-minimalist 3D universe, and designing some kind of linearity in the clue progression. (having all corridors open from the start is a bit frustrating)
The candle burning down was a very nice diegetic way of implementing a timer, well thought!
I like the flying glowing eyeball things. And it was interesting to explore with the small light that's going out the whole time. It was helpful that the text could be seen from a distance so you knew roughly where to go.
This was really cool! I really love spooky atmosphere games that do not have jump scares! The lighting was really good and I enjoyed the unique puzzle mechanics!
I am ashamed to say I did not reach the end or work out the puzzle! I got a grey box light thing, then was told not to turn around, then was looking at some colours changing. I explored a lot but got stuck. Tonnes of mood in this though and lovely audio. nice entry :)
Nice moody game. I wasn't sure what I was supposed to be doing though.
There is something wrong with your mouse handling routine, I kept drifting right. I'd really appreciate a fullscreen button. It's rather hard to play in a tiny window on a 4K screen.
As some others have said, I found it hard to understand or know what to do, but maybe that's supposed to be part of the challenge. Absolutely nailed the dark moody vibe though!
As other mentioned it took a bit to understand what I need to do, but it was fun figuring it out! Nice puzzles, cool game mood too. The only thing I would suggest: instead of E-key to interact to use mouse button, it feels way more intuitive for me. Anyway, good job with the game!
Very nice mood. First game I've played where you have to prevent some-one/-thing from being summoned π Nice. Really liked the mood and simple but effective ambient sound. All round very nicely done π
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Overall, great theming.
Great entry!
Seems like a neat and pretty unique idea, and it was pretty spooky roaming around with just a candle.
I struggled a lot to understand what I should do, but managed to get to the end anyway =D
(though I didn't went trough the windy tunnel... I think I skipped a step?)
I think the game could be enhanced with a non-minimalist 3D universe, and designing some kind of linearity in the clue progression. (having all corridors open from the start is a bit frustrating)
The candle burning down was a very nice diegetic way of implementing a timer, well thought!
There is something wrong with your mouse handling routine, I kept drifting right. I'd really appreciate a fullscreen button. It's rather hard to play in a tiny window on a 4K screen.
Really liked the mood and simple but effective ambient sound. All round very nicely done π