God Wars
Here is my 'finish' result for this ludum dare.
You are a god. Nice. And are up against another god to fight for dominion. Summon your units, but beware to balance the mana production with followers.
You are a god. Nice. And are up against another god to fight for dominion. Summon your units, but beware to balance the mana production with followers.
Tags: #unreal engine
Genres: strategy
Comments13

Lélek Hunor Kadosa16 Apr 2024, 21:26
Nice concept
Kirass16 Apr 2024, 21:41
Interesting game! I like it!

dekara16 Apr 2024, 21:42
Love the concept. And whats there works. But the content is super light, basically like one minute tops gameplay. But its a cool base with potential. :)

CaptainSpaceCat16 Apr 2024, 22:05
You can spawn your minions directly beside the enemy god and kill it in seconds! I like the "poof" effect whenever something spawns

someone17 Apr 2024, 00:28
Nice idea. Trivial to win though.
Bronino17 Apr 2024, 09:19
Spamming followers at the start seems to be the easy way to win. Interesting game idea.
TheSmellofOxygen18 Apr 2024, 03:11
Cool idea. Wish there was more, as it's very easy.

theheheo18 Apr 2024, 07:15
Good start for something that could be really fun. Really liked the vfx when you spawned in the soldiers:) Overall good job! Hope you had a fun jam!
zablas20 Apr 2024, 12:32
Feels like 3D age of war but needs some expanding on. Some attack animations would be nice :)

Matt Swieboda21 Apr 2024, 16:29
cool pretty similar to our Minion Battle minigame, I'm sure we both got inspiration from the greats AoK, StarCraft, DOTA, LoL etc. but fits in with the theme pretty good! I like your unit movement a bit better than mine :) good job!
CiaranW28 Apr 2024, 13:50
Nice job completing an entry :) I enjoyed it, but I think it was a bit easy: could have done with some progression I think. Also I think a bit more 'feedback' would be nice. For instance, some animation/sound when you spawn or when your minions attack. I also wasn't able to tell when I could actually afford to purchase things: I think it would be worth graying out unaffordable buttons, and also telling the player how much mana they currently had. A bit more differentiation between the units would also be good: I couldn't really tell the difference between melee units and the tanks after I had spawned them.
Also noticed there was a bug where the placement cursor could 'catch' other units and move them around.
Nice job though :)
Also noticed there was a bug where the placement cursor could 'catch' other units and move them around.
Nice job though :)
c0nscience6 May 2024, 11:41
Thanks everyone for your feedback.
Keep it up I love where this is going !!!