HellKiller
HELLKILLER
It's a mix between isaac and vampire survivor, TopDown game where you need to kill as much as possible ennemies and take perks in order to be more and more stronger.
But be careful of bad perks !
Any Feedbacks/weapons/perk add-ons are appreciated :smile:
Controls
wasd - move
shift or e : Dash
LMB : shoot
RMB : ultimate
Leaderboard
There a leaderboard in the game, you just need to input your username at the start, and it will automatically save your best score.
Will you be the first world ? 😀
Team
- owenmdvd Developer
* Nathan Developer/VFX
+ Sh00ting-Star Artist 2D
- Yasgal Artist 3D/Lightning
* humhum44 Main Scene Music
+ Yaelp1 Artist 3D



Comments20
its difficult to distinguish.
@nickelfoolish yes, it's a tryharder game haha, but thanks for ur comment :)
@poutine-studio Oh no tht's sad :/
@anifan-gelati TY, glad u appreciate it
@pres2300 yes maybe we should write it on the description that the Menu and navigation are 3D. Once u have the ultimate, u can always get it right away with a good shot, makes the game a bit easier haha
@tailow What's ur rank haha ? Ty for ur comment
@lobbienjonsjii It's not exactly different weapon, it's stat modifier, so u can have like ball bounciness, more bullet, more damage, pattern, etc (can be negative or positive effect)
Thank you for the feedbacks ! We appreciate it and will work on it to upgrade things :D
It is however hard to know what you will pick up, and what kills you, which can be a bit frustrating.
Some firing VFX wouldn't have gone amiss, and naturally the big area that would really help with it is more and punchier sound effects. But! That's often something we run out of time for during jams.
I think given the emphasis on snappy, twitchy action gameplay, there's a few things that are done great, and a few things I'd change that I think are conflicting with it. I think the player has some nice weight to it, but perhaps a little too much weight. When you die so quickly, I want to be able to change directions immediately. I think on that note of death, being able to take more than one hit would be good - maybe just 3 hits and you're dead?
I also would love it if the dash got buffed - I never felt like it really helped out there. I really like the variety you add by way of upgrades, some of them felt really great (I loved getting the fire rate one). However, I'd make two big changes personally - first, I'd remove the bad ones. I think it's a genuinely cool idea, but doesn't fit the game too well. I want to feel good about getting an upgrade, and it feels bad instead when I get loads of bad ones, and that I had to put myself in danger to confirm that. It messes a lot with the pace, and I think it would make much more sense that I should feel happy to see an upgrade drop. Then, I'd simplify the UI pop up to just say something like "Fire Rate+" or use icons, so in the heat of the moment I can see. Perhaps a voice over would help there.
Over all though, I think this is a great entry, and there's some splendid polish in it. In the end I only managed 13th place on the board, but I was never very good at these games!
Thanks for making the game!
@sevenso @joshanthony1990 @pickens-inc We are aware of the pickup issue and are brainstorming ways to improve it. Our initial idea was to implement a bullet time feature, but we are concerned it might slow down the game too much and alter its feel. Perhaps adding a small UI element in the corner with brief information like 'Fire Rate+' (as suggested by @pickens-inc) could be a viable solution. Thank you all for your feedback; we'll work on addressing this when we find some time, haha.
@pickens-inc Your feedback is valuable; you're correct that we didn't have time to focus on sound effects. We only had 48 hours because we worked on Monday, which limited some aspects, forcing us to make cuts.