Ludum Dare #55compo
HEXX

A strategic spirit-summoning game
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Controls:
Mouse to interact
Hold down Escape for 1 second to forfeit, or cancel tutorial
---
Post-Jam Note:
Thank you to everyone who played and rated the game - can't believe I placed 25th! I've started work on a fully-realized version of this game (much bigger than the compo allowed for), and everyone's feedback and comments are SUPER helpful as I figure out the scope and design direction. See you at the next jam!
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Antivirus Note:
This game was built with PyInstaller, which often gets flagged by antivirus software. This is a false-positive warning, the game is safe to run.
Unfortunately, lots of malware distributors use it to package malicious code, so anything using PyInstaller often gets a blanket flag/removal from many antivirus scanners. I'm looking into ways to make this experience better in the future.
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Comments58
```
File "entities\player.py", line 85, in on_turn_start
AttributeError: 'NoneType' object has no attribute 'coordinates'
```
Anyway, here's the crash log:
```
Traceback (most recent call last):
File "engine\utilities\papp.py", line 24, in crash_handler
File "main.py", line 21, in
File "main.py", line 15, in main
File "engine\engine.py", line 231, in start
File "engine\engine.py", line 258, in update
File "engine\scene.py", line 144, in update
File "engine\internal_utilities\entity_list.py", line 183, in update
File "entities\game_manager.py", line 132, in update
File "entities\game_manager.py", line 208, in on_turn_start
File "entities\player.py", line 85, in on_turn_start
AttributeError: 'NoneType' object has no attribute 'coordinates'
```
Wonder how you might be able to innovate this concept further to differentiate from the DOS game. Visually and aesthetically you've made a massive improvement over the original, but I could envision interesting directions you could take it even further! What if there were some special pieces with different properties like a chess board?
I had a lot of fun in my playthrough! Excellent work!
@goodwincek What is the DOS game you are referring to? I've never played this sort of game before
@goodwincek My intention was to have two wizards standing on either side of the board (hence all the empty space), and to include a few more variations on the gameplay in the form of extra summons - like being able to remove an opponent's piece, or placing a piece anywhere on the board. Of course, time got in the way, and I was _just barely_ able to implement the core mechanics in time. I might do a post-jam version once the fatigue wears off!
I think the only thing keeping it from being "complete" is music, but honestly it doesn't really need it.
Tight overall presentation even with how simplistic it all is.
Edit: My first game (tried before the tutorial), I got schooled by the AI and I couldn't play on my turn and the game was bound up. It would be good to add a way to forfeit the game so it doesn't get stuck.
You can forfeit games with Escape, I really should have put that in the tutorial.
Glad i did play it because it was really fun!
Good job on the game!
I like it!
Congrats for your entry!
I found the AI well balanced. It was very smart, but made enough mistakes that you could beat it. I also liked the fact that you added a 2 player mode, this game would be perfect to play with a friend