You are an evil summoner whose goal is to select the ingredients to summon a powerful creature to aid you in your plans.
Choose your favorite ingredient from a random selection to form the head, eyes, body, arms, and legs of your summon. Select from 7 different ingredients to create unexpected combinations and save them in your gallery.
@daandruff I thought it would be better if you could name your creations because in some media, when you summon something you have to name it yourself, plus if you try it on desktop it will create a screenshot of your creation with that name.
I would install this on my phone in a heartbeat to mess around creating creatures while travelling. Great pixel arts and very intresting system with merging them together!
@jcmonkey@sirjupitron I am glad that you both like my sprites, what I have done is use a base template body and make the rest of the bodies based on it, for the combinations what I have done is simply divide the parts into head, eyes, arms, body and legs and have the prefab change them according to the chosen options
@rakowu That was one of the concepts I was going to do at first, but I didn't have enough time to do it, so I added more ingredients to offer more variety.
- pretty cool, I liked the monsters - It was a bit short and it would be cool to be able to use the summoned demon in some way, or at least save (I didn't feel like the save button did anything) them and then paste demons from your collection side by side. - It seemed the available ingredients were random, but like there was no purpose to it, only to be annoying, if one wanted to test out a specific combination but was denied by the RNG gods.
@ellaris the save button only work in the pc version of the game, if you try it, it will save an screenshoot of your creation in your desktop, and yes the ingredients were random since i didn´t had time to add some plaftorm or rpg combat to the game, also they were random so people won´t get bored with the same ingredients all time
I agree that randomness can encourage variability and encourage the player to try different things, if the parts had associated abilities/stats then people would find the strongest/favorite one and go with that most of the time, so in that case randomness would encourage them to experiment.
In this case the only thing you get is a different visual, and replaying the game one would want to aim for a different visual than than what they already seen before, since a new cool looking monster is the only reward for their choice. But in this case randomness prohibits variety as it could happen that you keep getting the same ingredients often (at least for a specific body part). Having them all listed would also help remembering what we have already seen/chosen before. It also makes it harder to see specific combinations of body parts which one has not seen yet, but wants to.
This is really fun little generator haha. I love the fact that you can name your things. The graphics is really charming and the music is kind of comedic, which IMHO fits the gameplay. Pretty game, one of my favorites so far :) Simple but fun.
Art is awesome, was fun to compare creations with friends in discord. A little something at the end for gameplay, maybe a code to share with others and then have them battle with random stats would be 5/5
Your game's style is truly unique; it's hard to believe this astonishing creation was made in just 48 hours. Seriously, buddy, do you have only one brain? I mean, aren't you one of those geniuses with a bunch of brains or maybe cyborg-enhanced? It's really incredible.
And I absolutely love your puzzle design—the difficulty is spot-on, challenging without being trapping. Your skills are the epitome of mastery, and it's genuinely enviable. Pal, you deserve high praise; I thoroughly enjoy your game and am eager to learn some valuable lessons from you.
The concept is fantastic! Combining different elements to create your own creature adds a really special touch! Honestly, the possibilities seem endless! Have you calculated them? Because there truly are a lot! The music is cool, and I would have loved to see some combat or interaction involving this creature. Great game!
Interesting jam entry. You can make some really awesome creatures. An autobattler would have been even more awesome using your creations. Unless I missed something it doesn't look like you can use your creations, you can only create them. Still great job.
Comments57
Good job, and awesome pixel art.
Also: this thing is cursed, kill it with fire!
- It was a bit short and it would be cool to be able to use the summoned demon in some way, or at least save (I didn't feel like the save button did anything) them and then paste demons from your collection side by side.
- It seemed the available ingredients were random, but like there was no purpose to it, only to be annoying, if one wanted to test out a specific combination but was denied by the RNG gods.
In this case the only thing you get is a different visual, and replaying the game one would want to aim for a different visual than than what they already seen before, since a new cool looking monster is the only reward for their choice. But in this case randomness prohibits variety as it could happen that you keep getting the same ingredients often (at least for a specific body part). Having them all listed would also help remembering what we have already seen/chosen before. It also makes it harder to see specific combinations of body parts which one has not seen yet, but wants to.
The song was really fun to listen to!
And I absolutely love your puzzle design—the difficulty is spot-on, challenging without being trapping. Your skills are the epitome of mastery, and it's genuinely enviable. Pal, you deserve high praise; I thoroughly enjoy your game and am eager to learn some valuable lessons from you.
🖤
You can make some really awesome creatures.
An autobattler would have been even more awesome using your creations.
Unless I missed something it doesn't look like you can use your creations, you can only create them.
Still great job.