
Illegal Summonings
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
tl;dr link: Play the game on itch.io!
Illegal Summonings is a short game in which you investigate summonings to find out whether or not conjurers have respected the pacts they made with demons.
You can visit the scene of a conjuring, on which time has stopped, and you need to point out whether the contract was broken or not!
It is a very short game that should take you around five minutes to play.
The game is played with keyboard and mouse, and controlled like a FPS (WASD to move).
Hi! I’m 35, I’m French and this is my very first Ludum Dare!
So of course I totally overscoped when developing this: I had plans to build around five levels increasing in difficulty, but I only made two, and didn’t have the time at all to think about harder riddles.
Not everything went according to plan (including stuff that does not look as good in WebGL as it did in Unity), but I’m quite happy I’ve finished something, even if it is smaller than I intended.
As a fan of investigation games, I feel like this allowed me to test the waters to try making one!
I used a lot of assets to make this (that allowed me to create something that fits the mood). The list of credits can be found on the itch.io page.
Description
Illegal Summonings is a short game in which you investigate summonings to find out whether or not conjurers have respected the pacts they made with demons.
You can visit the scene of a conjuring, on which time has stopped, and you need to point out whether the contract was broken or not!
It is a very short game that should take you around five minutes to play.
The game is played with keyboard and mouse, and controlled like a FPS (WASD to move).
About
Hi! I’m 35, I’m French and this is my very first Ludum Dare!
So of course I totally overscoped when developing this: I had plans to build around five levels increasing in difficulty, but I only made two, and didn’t have the time at all to think about harder riddles.
Not everything went according to plan (including stuff that does not look as good in WebGL as it did in Unity), but I’m quite happy I’ve finished something, even if it is smaller than I intended.
As a fan of investigation games, I feel like this allowed me to test the waters to try making one!
I used a lot of assets to make this (that allowed me to create something that fits the mood). The list of credits can be found on the itch.io page.