Really nice! At first I got confused and thought that *I* was the summoner. So I lost the first game! But once I realized I was just an observer and I should judge the scene as so, it clicked.
Very cool game great mood, lot of potential. Things like having randomly generated scenes instead of fixed ones, or having to explain why the summoning is flawed would have taken your game to greatness
Great concept, great execution, charming atmosphere, pleasant overall lenght of game and duration of each level. It has a great potential in visual storytelling
The concept is pretty cool, I didn't think the theme would yield some observation game, that's interesting ! I barely read the rules the first time, expecting it to be only flavour text, so it took me a while to understand what happened. A sentence explaining what I had to with the rules before giving them would have made the introduction a bit smoother I think. Other than that, I have no complaint : the gameplay is pretty simple but well executed, the art style is really moody and it's not hard once you understand what you have to do. Good job !
Ohh very nice game! Short but sweet. I got them all right on the first try 😎. Would've liked to have seen some more challenging levels, but such is the way of the gamejam hahaha. Awesome entry!
Really neat concept. The art style is wicked - those three intities look so good. And kudos on making a complete game. It could fairly easily be expanded indefinitely using procedural generation
Man, that game had such a cool concept! I think it's got serious potential to really grow into something special. And dude, the visuals were just awesome! Loved it
Comments21
Very smart use of a limited number of assets.
The idea could be extended further, with more interactivity, but overall, good submission! Congrats!
Great job!
I barely read the rules the first time, expecting it to be only flavour text, so it took me a while to understand what happened. A sentence explaining what I had to with the rules before giving them would have made the introduction a bit smoother I think.
Other than that, I have no complaint : the gameplay is pretty simple but well executed, the art style is really moody and it's not hard once you understand what you have to do.
Good job !
It could fairly easily be expanded indefinitely using procedural generation