Isekai Summoner

Isekai Summoner

This game is from ldjam.com, which is currently unavailable.
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overall: 3.56
fun: 3.52
innovation: 3.09
theme: 3.21
graphics: 3.84
audio: 3.79
humor: 4.02
mood: 3.68
A visual-novel meets a tactical RPG.

Follow the story of an Isekai Hero Summoner, an old priest from the royal temple. Although not for too long, we couldn't get more content in for the jam, hah.

The summoned heroes need to be powerful enough to defeat the Demon Lord, and simply sending them to the battlefield might do more harm than good depending on their skill level. There's no time, you have to check for yourself whether or not they are worthy.

Enter the tactical RPG side, fight each hero (well, just one in the jam version) with your spells (or you know, walking and bashing at melee range). If you can defeat them, they are not worthy and you must continue summoning (er, it's just one hero still) until you find the *true hero*, the one that will easily defeat you.

:joystick: https://patatenouille.itch.io/isekai-summoner



Two things happened :

First, we got a linux build of the jam version, which you can use to rate this game for the LD 55 jam if you want to stick to the original version.

Second, we patched the unskippable cutscene issue, along with several other smaller fixes in V0.1.1 :

- Added option to skip any cutscene, just hold any key or button ! \o/
- Changed player turn to begin with movement action pre-selected

- Improved health bar colors a bit, they are less flashy now
- Player action bar doesn't hide anymore outside their turn, so they can see the health bar while taking damage
- Improved icon for the melee action
- Fixed missing icon for the movement action
- Fixed canvases not scaling well with resolution
- Fixed subtitles not wrapping properly, potentially cutting some lines on smaller resolutions
- Fixed level 01 arena having badly placed blockers preventing a few random tiles on the edges to be used

I recommend using 0.1.1 to rate, it doesn't change any of the content apart from the fixes mentioned above.

The intro cutscene being quite long and unskippable felt like it was blocking most players from retrying the combat which can be hard until you understand how the warrior enemy can attack.

As you might have guessed, we tried to bite more than we could chew, and although the end result is playable and features a handful of cinematics, making both a tactical and a visual-novel proved to be too ambitious for us.

Try to beat the Warrior to see the good ending, or get beaten and receive the bad one.
As a bonus challenge, try not to take any damage (technique to increase the lifetime of the *very short* content).

You only need a mouse's left click !

The cinematics cannot be skipped (sorry to those who want to retry multiple times)

During a fight, the selected action displays its name above the action bar.

- Hugo "Denis" Ludinant - ``Code`` - @patatenouille
- Matthieu "Denis" Tourneur - ``Story & Voice Acting`` - @sevenso
- Miiyu - ``Hand Drawn Art`` - Insta @ Ka.miiyu

- Eleven Labs AI - Speech to Speech Voice Modifications - https://elevenlabs.io

:joystick: https://patatenouille.itch.io/isekai-summoner



- Added option to skip any cutscene, just hold any key or button ! \o/
- Changed player turn to begin with movement action pre-selected
Found a bug?
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