Just Another Tuesday
Summary
Fight your way through a dungeon after being summoned by (and accidentally crushing) a necromancer, killing monsters and crafting weapons along the way. Battle through three different areas to get the best time you can (or simply to try and survive!)
Created in 72 hours for Ludum Dare 55 by Braeden Trefethen and Angus Goucher. Made with Godot 4, FL Studio, Audiokinetic Wwise, and Aseprite.
Pics
Controls
⚠️NOTE: IF YOU HAVE A CONTROLLER PLUGGED IN THE GAME WILL USE THAT AS ITS INPUT!⚠️
*Play with controller if you can! Keyboard also supported.*
Attack: Right Bumper / Left Click
Aim: Right Stick / Cursor
Move: Left Stick / WASD
Dash: Left Bumper / Space
Craft: Left Face Button (Square on PS) / E



Comments17
Game feels nice to play, almost kind of an Isaac-like in a way. I wish the weapons lasted a bit longer!
I wasn't able to beat it even after a few gos, but that's because I am bad at games 😃
I couldn't aim while using keyboard when my controller was plugged in, so took a while to figure that out, but after that it was nothing but fun! Hard to believe it was made in such a short time.
Dash mechanic feels really great.
Maybe I'll come back and try again sometime
I think it's the best game I played today. The flying eyes are hard to learn to fight melee, but other than that it plays really nice. I love the idea of weapon crafting like this. Whip, my beloved
Anyway, crazy amount of content for a gamejam game, nice artstyle where everything goes well together and a lot of potential. One of the best games I've played so far. And you even added a cool intro (I love how he spins when he is sucked into the portal lol)
Just wondering, why is the game requesting internet access? Are you gathering telemetry on player behavior?
In any case this is a very strong entry, good job!
The theme felt a bit like just window dressing would be the only negative, but this was a great jam entry!