
LD 55 - The Great "Sum"-moner!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A battle of mathematical wits!
In this world people duel by summoning magical numbers and throw them at their opponents.
Gameplay:
Your avatar has several single digit numbers around them.
You leftclick on them to select them or unselect, if they are already selected.
Your opponent throws a single number at you, which will deal damage to you if it reaches you.
If you leftclick on the opponents number, you will throw a single number - the sum of your selected digits - and if both numbers are equal, you will block the opponents number and deal damage to them.
Made with Unity, Blender and GIMP
Compiled only for Windows, as I didn't have other build packages downloaded
Post-Event changes:
I made a cover image, which also replaced the previous title image (which was just the final picture of the game with the game's title put above it)
I also added a WebGL version and put it on itch.io (marked as HTML5, as it contains elements of it, though I may be wrong about that)
In this world people duel by summoning magical numbers and throw them at their opponents.
Gameplay:
Your avatar has several single digit numbers around them.
You leftclick on them to select them or unselect, if they are already selected.
Your opponent throws a single number at you, which will deal damage to you if it reaches you.
If you leftclick on the opponents number, you will throw a single number - the sum of your selected digits - and if both numbers are equal, you will block the opponents number and deal damage to them.
Made with Unity, Blender and GIMP
Compiled only for Windows, as I didn't have other build packages downloaded
Post-Event changes:
I made a cover image, which also replaced the previous title image (which was just the final picture of the game with the game's title put above it)
I also added a WebGL version and put it on itch.io (marked as HTML5, as it contains elements of it, though I may be wrong about that)