Autobahn to Hell

Autobahn to Hell

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overall: 3.78
fun: 3.60
innovation: 3.24
theme: 3.36
graphics: 4.41
audio: 3.71
humor: 3.05
mood: 3.97
Chaos in Limbo!

Melvorath the Demon Lord has stolen the Souls of the Damned! You must chase him through different infernal dimensions to kick his butt arrest him, while crashing through the hords of minions summoned by his new powers!

A fast-paced arcade racing game that will make you discover three very different environment, each having its own game mechanics and unique look.

Now it's time to equip your fireproof suit and start your magma-powered engine, the souls won't get back by themselves!

Watch the trailer!






How to play

Across three unique worlds, your goal is to drive as fast as possible to catch up to Melvorath in his big demon-ish car, and hit him with yours! Be careful to dodge obstacles and minion cars, they will slow you down!

* Move: WASD, ZQSD, arrow keys or left joystick
* Dash: Space or A (gamepad)

Assets

Almost everything in this game has been made in the course of Ludum Dare 55, including:
* Gameplay mechanics
* Graphics
* All musics and sounds
* Shaders

Exceptions :
* Some icons (we reworked them)
* Fonts (Here and Here)
* Our logo splashscreen (Taboulé Recipe)

Resources used :
* URP Shader doc Here (was very useful)
* Toon Shader tutorial Here (non URP)

Tools

* Game engine: Unity
* 3D modeling: Blender
* 2D design: Gimp
* Music: FL Studio
* Sound design: Audacity

Changelog

v1.0

Original game release during the Ludum Dare.
Found a bug?
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