I could see this going places. A few things that tripped me up. The kamakazi dudes come out of nowhere and there's not chance to deal enough damage to take them out before they ruin your day. It's tough to collect enough to buy your helpers before you get overrun. And there's something funky going on with the movement that's causing everything to look jittery.
If you do flesh this out more though I'd love to take another look at it. Could have some good potential.
Cute little game and a fun concept! I didn't get far enough to get into the summoning theme but from the other comments it sounds like that's a skill issue. :laughing: Always good to have a leaderboard and your use of particle and sound effects were great. Could maybe clean up the text and be a little more cautious about enemy spawning. I agree that having enemies do less damage would be wise. Definitely has potential though.
I'd also say it was really tough to make progress on it. It doesn't help that my laptop's keyboard has weird arrow keys haha, but still things move too quickly and deal too much damage to let you get to your first ally.
I also found that there was a inconsistent time delay between dying and displaying the score board. I feel like I would have made way more attempts at it if that delay was short and consistent, like 2 seconds or so between death and starting again
Really cool for a first game entry! I think some more feedback on taking damage/low hp would be helpful and also being able to hold the mouse to shoot. It was very fun!
Comments15
Can you edit that to save people's time?
Have a nice day!
If you do flesh this out more though I'd love to take another look at it. Could have some good potential.
I also found that there was a inconsistent time delay between dying and displaying the score board. I feel like I would have made way more attempts at it if that delay was short and consistent, like 2 seconds or so between death and starting again
Otherwise though, congrats on your first compo!