Massive Summon War

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.50
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★1.00
Mood★★★★★★★★★★3.00
Summon soldiers to complete each round of the game.
Using WSAD and mouse to play

* Blue Solider: Tank
* Yellow Solider: Long Attack Range & Move Fast
* Red Solider: High Damage

During my job search, I realized that I lacked a project to prove my foundational knowledge in 3D development. So I developed this game.

For the first time participating in gamejam, there were all kinds of flustered situations, whether it was sound effects, input feedback or motion effects. There was no time to deal with them. The execution files of the Mac version also failed to upload.

I am interested in developing a game that massive number of soldiers fight with each other. This game is a little try of that.

I am still very happy that it was finally produced. There have been many gains this time, and I hope to make continuous progress in the future.

Comments5

RindGameauthor16 Apr 2024, 01:03
Uploaded
RindGameauthor16 Apr 2024, 19:13
Thank for first Rate!
LDJam user 016 Apr 2024, 23:39
Really liked the game! Hope you make lots more in the future!
RindGameauthor20 Apr 2024, 02:44
After Learning, I minify the h5 zip size, now it will be faster to load~
RindGameauthor20 Apr 2024, 03:54

Patch 0.4


1. Modify the Terrain to snow land. Add some terrain undulations around the base.

2. Reduce all the cooldown of spawners. Now it will summon solider very quickly.

3. Increase hp of solider; Increase the cost to upgrade; Adjust the specific numerical values for upgrading troops.

4. Performance Optimization. Reduce the size of the build from 200MB to 60MB. Make it simple to render hundreds of soldiers in runtime.

5. Fix the 5s+ black screen on entering open scene.

Next Patch

* Clearly indicate the current combat attributes of the unit through the UI.
* Add Summoning Schedule.
* Give each troops a special skill.
Found a bug?
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