Master of Elements

Master of Elements

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overall: 3.56
fun: 3.44
innovation: 3.28
theme: 3.81
graphics: 4.09
audio: 3.37
humor: 2.75
mood: 3.42

Master of Elements



Team Members:


Michael Bortlik - Project Lead & Developer

Melanie Bucher - Art Director

Damian Kosellek - Illustrator & Developer

Pascal Fitzner - Sound Director & Illustrator & Developer

About Us:


We're the Chaos Creators, a first-time entry at Ludum Dare. Our motto, "Chaos is our Way," captures our fearless approach to creativity. We live for platformers and are ready to showcase our skills.

Our mood:


Ready to embrace the chaos? Come along as we dive into Ludum Dare 55, where creativity reigns supreme. Let's make some unforgettable chaos - together.

Our Game: Master of Elements



Controls: W, A, S, D

Left Mouse Click: Control Elementals

Right Click: Make it Boom with the Fire Elemental

The game is a little (and hard) Platformer in which you play a Elemental Summoner. You can collect Items and fight against Slimes. Defeat the Big Slime Boss in order to beat the Game.

Air Elemental: Jump on it and send it to your foes. (Dmg is very limited~)

Fire Elemental: Send it so the enemy and make it boom. (A lof of Dmg!)

Be aware of the Spikes on the ground. They may be hard to see...

Have Fun and thank you for any Review!

All Assets and Code (Music, Art, Source Code) is crafted by ourself. (Besides the Fonts and the Menubuttons.)

Game Engine: Godot

Feedback is welcome!

The Menu Buttons are created by:

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​Feel free change and edit it whatever you like and use it at any project ( commercial or non-commercial ).
Credits are not required, but I will appreciate it.

Created by Rostislav Gnatovsky ( Cardinal Zebra )

Character Art used in example by Aeynit https://aeynit.itch.io/

Twitter: @RGnatovsky
Instagram: @rostislav.gnatovsky
webpage: http://rogames.com.ua/
Itch.io: https://cardinalzebra.itch.io/
Patreon: https://www.patreon.com/rogames

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