Mathemagician

Mathemagician

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overall: 3.27
fun: 3.04
innovation: 3.07
theme: 2.34
graphics: 3.46
audio: 3.33
humor: 1.94
mood: 2.76
I tried to make a mashup of the dungeon exploration in Legend of Zelda and the "edutainment" of Number Munchers. You explore a randomly generated dungeon but each room has a magic seal. In order to break the seal you must activate floor tiles which *SUM* to the target number. Doing so will unseal the door and grant you an orb. You must use an orb to open the door once it's active. There is currently no use for attacking and no reason to get multiple orbs per room. There is also no ending. The game generates 15 rooms so once you get there it's over.

Controls


```
WASD/Arrows - Move
Space/Z - Attack or interact
J/X - Focus power (used to activate floor tiles
```

Notes


As usual, I tried to make a much more complex game than was appropriate for the time. There are many missing things I wanted to add that would flesh out the game, but such is life.

Here are some of the things I wanted to add but couldn't:

* Enemies - you can attack but there is no reason for it.
* Traps and effects
* Boss rooms - these would be optional and require you to get extra orbs to summon (tying in the theme more than the pun of a wizard that sums numbers)
* Final boss - doing the optional bosses would give you crystals to unlock the good ending
* Real music - I didn't have time

How the sausage is made


* The game is written in c++ using my own game engine, gam
* The art was drawn in aseprite
* The music was made by a modified version of autotracker which gave me more control over the generated music.
* The sound effects were made using sfxr
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