Really fun! Nice use of a gun mechanic. The art style, while simplistic is really nice to look at. Could've added some other sort of powerups but other than that, great game!
Overall Enjoyed the game, didn't get to use my souls to summon before i died so big sad, Art style was cool and the music as well, really fit the game! Good Job!
Good entry, I think one piece of feedback would be to add some sort of effect to when you get hit by something so the player understands it a bit more.
Really cool music! I like the menus and blood animation in the game over screen :P
I think the what was going on in the level was pretty hard to read. I think a simple square collision around the "pillars" that blocks movement would have made it easier to understand what they were doing. The arrows where a bit fast and hard to read. I think fletching on the arrows, or maybe even just round bullets, might have made it easier to understand what they where. My brain just sort of ignored them as noise initially (subconsciously maybe thinking they were maybe wind? or forces?). I think that slower moving projectiles also would trigger the player to try to avoid them instead of just seeing noise, and then maybe add more if you're happy with current difficulty.
Nice game. Nice visuals & audio. Unfortunately the controls aren't great. Player turn way too fast. Also enemies, even at the beginning, shoot very fast missiles with prevent the player from avoiding them. I can understand this for later enemies but not at the very beginning of the game. Still nice entry. And since you are using Unity MAKE a web version. Make it easier for jammers to play the game! This is especially important in a jam with ratings!
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I think the what was going on in the level was pretty hard to read. I think a simple square collision around the "pillars" that blocks movement would have made it easier to understand what they were doing. The arrows where a bit fast and hard to read. I think fletching on the arrows, or maybe even just round bullets, might have made it easier to understand what they where. My brain just sort of ignored them as noise initially (subconsciously maybe thinking they were maybe wind? or forces?). I think that slower moving projectiles also would trigger the player to try to avoid them instead of just seeing noise, and then maybe add more if you're happy with current difficulty.
Good job and cool that you joined the jam!
Unfortunately the controls aren't great. Player turn way too fast.
Also enemies, even at the beginning, shoot very fast missiles with prevent the player from avoiding them.
I can understand this for later enemies but not at the very beginning of the game.
Still nice entry.
And since you are using Unity MAKE a web version. Make it easier for jammers to play the game!
This is especially important in a jam with ratings!