The game build is still WIP, we will upload a webgl version of it here when it is ready.
About Us:
Hello there, we(crafteverywhere and LP!) are a two-person team from Beijing, China, and honestly these two days participating in Ludum Dare 55 have been a precious and interesting experience. This time, we bring you a local two-player competitive game that embodies the spirit of early Flash online game, including elements like hand management, dice-roll, match-3, combat and so on.
We hope you enjoy our game and welcome any feedback and suggestions.
> Note: This game only supports two players playing locally and requires taking turns using the same mouse.
Game Description
Developed for Ludum Dare 55 Jam, Necromantic Duel is a local two-player game that uses dice.
In this game, you push your dice into a 4x4 grid. To cast a necromancy spell, you need to align at least three same symbols connected in a line.
Before you push the dice, you can use your necrotic energy to re-roll all your dice if you wish to change their symbols. The dice that get pushed out will be in your hand for the next turn.
Necromancy Spell List
- Bone-a-Rama:Summon a skeleton to your battlefield (skeleton count +1). - Cutting-Nails:Your skeleton's minimum or maximum attack increases by 1. - Without-Chivalry:Perform an additional attack. - Calcium-Tablet:Your skeleton's HP+5; if the skeleton's HP is full, its maximum HP +1. - Epic-Spell-Slot: Gain an extra die. You can have a maximum of 5 dice; if you already have 5 dice, immediately attack the opponent's skeletons, dealing 5 damage.
Story
A shard of divinity, once lost to the mortal realm, now promises rebirth beyond the confines of flesh.
In their quest for ascension, two liches engage in a titanic struggle for supremacy.
Summon skeletons, vanquish your adversary, and rise to godhood.
Credit:
- Engine: Unity - Font: Mork Dungeon by markgosbell, Source Han Sans. - Graphics: From open-source bundle, and very few are generated by ChatGPT 4. - Text edit: Sublime Text 3 - Designer: crafteverywhere (Twitter: @crafteverywhere) - Programmer: LP! (Twitter: @RATSAFALIG)
Sounds interesting, no link though rn. Feel free to tag me when you upload. Also you can add a second developer to the team so they appear under the title of game
Looks like an interesting concept. I haven't played a lot, but it looks unique. Seems like you two are planning to build it up further so I hope I get to play it when it's more polished, because it feels like it has potential. I just wish it had battle agains computer tho
Comments6
In Unity Publishing settings:
disable Data Caching
enable Decompression Fallback
I just wish it had battle agains computer tho