Nuki and The Cookbook
Masterchef Nuki got lost during a dinner party. He met the helping helpful helper goblin Mr. Kobi who gave him this magical cookbook. But the cookbook is not your usual cookbook and oh no it's missing some pages! What to do? Find the missing recipe pages and follow the recipes PRECISELY to get out. Hurry!! Nuki needs YOUR help to escape!
Meet our Masterchef Nuki:
Pssh the helping helpful helper goblin Mr. Kobi is working on something!
Let's see him in action!
Hello friends! We finally finished our game and it was a cute & fun journey.
Two of us have 0 experience in developing games which made it an interesting challenge for all of us.
We hope you enjoy our game and please let us know what you liked/disliked.
Have fun!
Meet our Masterchef Nuki:
Pssh the helping helpful helper goblin Mr. Kobi is working on something!
Let's see him in action!
Hello friends! We finally finished our game and it was a cute & fun journey.
Two of us have 0 experience in developing games which made it an interesting challenge for all of us.
We hope you enjoy our game and please let us know what you liked/disliked.
Have fun!



Comments23
Job well done!
Though I have two pain points:
1. the music stopped in the level once it finished, would have loved to listen to it again, so maybe just restart it once it finishes
2. I had to restart a level and already knew the recipe, collected the ingredients and realized I need the recipe to actually craft it, but when I collected it, it didn't craft the item and I had to restart, although the recipe I collected was correct. Maybe check if there is already the recipe in the stack if you collect it and make it available to build / cook
Besides these two points everything was fine and I had a lot of fun
It is very cool!
Some things need to be polished: Walking with the character is strange, the animation of the helper that brings the items is unnecessary and makes the game lose its dynamics.
But the idea is very good. I suggest you develop it and make it something bigger.
Congratulations for the game!
I do have a lot of notes though, especially for useability
- Does the game really need separate keys for "pick up" and "use"? I don't think there is any situation where you're able to do both at the same time. (More on that later.)
- E and F are not particularly sensible keys to use in this case. Space would make much more sense unless you're optimizing your user experience for a person with no left hand or right thumb.
- Putting your Restart key (with no confirmation menu) right between those two use keys is just asking for people to hit it accidentally. I'm astonished I never made that mistake during my playthrough.
- The movement feels a bit clunky. You should make the player character snap to its new tile more quickly. Also, if you press one direction, the player is prevented from moving perpendicular to that direction for a certain amount of time.
- I know it's not always easy to implement, but an undo button does wonders to improve your game's playability. Any game without one where it's also possible to get yourself into a unwinnable position makes the player feel unwilling to experiment since any wrong move could force them to redo several dozen moves. An example of this: I figured out the solution to the color-mixing level pretty quickly, but actually executing it took me five tries after that because I kept making one single mistake. (Oops, I forgot I have to pick up blue first when mixing colors. Oops, I forgot to pick up the recipe before mixing the colors. Oops, I put the second bridge on the wrong river by mistake. Oops, I forgot to pick up the recipe again.)
- Having to wait for the goblin thing every time I use an item is clunky and adds to the annoyance of restarting the level.
- The recipe book is a bit annoying to have to constantly reference, especially since it blocks most of the puzzle while you're looking at it. I think it would be better to have an always-visible UI element that shows all of the recipes.
- Why am I unable to craft things until I get the recipe book? I didn't bother to pick it up one time since I had written down all of the recipes on a piece of paper. Then I crafted a bomb and nothing happened. Even picking up the recipe book would cause the bomb to become crafted.
This puzzle had a pretty nasty catch. I figured I could just pick up the blue gem once I had crafted the key to get it out of the way. The game never makes it clear that you cannot pick up a gem while holding an item.