Super neat idea you've got here! Instead of recruiting new characters like a conventional RPG or RTS, in this game you're swapping out your unit composition at game-time. Nice concept! I think that having the unit shapes be more obvious in how they function would be nice. For example, if your units were "Rock Paper Scissors" shapes, then it'd be obvious how to spec your units for battle. Right now, I can't quite discern when I should be a cube, or a sphere, or a donut :)
Hey buddy, I'm now eating while playing your game. It's a real challenge not to choke on my food laughing. Your game is fantastic – the difficulty is spot-on and it all comes together so well. Looks like our team has loads to learn from you. Cheers to that, my friend.
Cool game, but you might want to place the "tutorial" or "hints" earlier in the game - was down to 2 units as i understood what to do exactly ^^, But nice idea, as soon as you get it you can have some fun with it :D
Got an error at the end, just swaped my unit with tab, and then pressed 7 to turn into a "table":
Very cool idea! I like the challenge if shape recognition during the frenzied battle. Cool to be able to 'swap into' a shape you just killed, allowing yourself to dominate in this new shape.
Also received the same error I believe: ``` ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event
for object o_Controller:
Variable .y(1, -2147483648) cannot be resolved. at gml_Object_o_Controller_Draw_0 ############################################################################################ gml_Object_o_Controller_Draw_0 (line -1) ```
Encounter the error crash too frequently to finished the game. But I really love the ideas of avoiding summoning same type minions, which make the gameplay focus on the choice of summonming itself, this is smart and impressive design decision. Good job!
Comments15
But nice idea, as soon as you get it you can have some fun with it :D
Got an error at the end, just swaped my unit with tab, and then pressed 7 to turn into a "table":
Also received the same error I believe:
```
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_Controller:
Variable .y(1, -2147483648) cannot be resolved.
at gml_Object_o_Controller_Draw_0
############################################################################################
gml_Object_o_Controller_Draw_0 (line -1)
```
Cool entry!
But I really love the ideas of avoiding summoning same type minions, which make the gameplay focus on the choice of summonming itself, this is smart and impressive design decision. Good job!