Pass It On

Pass It On

This game is from ldjam.com, which is currently unavailable.
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overall: 3.26
fun: 3.24
innovation: 3.37
theme: 2.79
graphics: 3.50
humor: 3.47
mood: 3.27
Note: Made a quick morning-after bugfix to sort the teacher detection bug as it seemed to be ruining things. Suspicion now builds as expected, the more teachers see you. Haven't fixed anything else, but rate accordingly I guess!

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*You're a wilful child who just so happens to be in possession of a stash of the new hotness: a candy that turns you blue! They may be strictly banned at school, but you're determined to blue the place up regardless.*

*Throw candy to your friends while avoiding teacher attention, lest ye be summoned to the headteacher's office!*

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CONTROLS:

- WASD or Arrows to move
- E or SPACE to throw a candy to another student

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Throwing candy while too close to a teacher will increase your suspicion level, which is a bad thing! Once you become too suspicious the headteacher will summon you, at which point the teachers become a little more...aggressive in their efforts to bring you in to the office.

Luckily, once a student has come into posession of candy they'll help spread _the bluening_ to their peers, speeding up the process in a chain reaction.

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ISSUES:

- Finding the last un-blue student can be annoying and you will get bored and give up. It's fair enough, honestly.

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GENERAL THOUGHTS:

- Deciding to do a tilemap-based game for the first time in Godot during a short jam was not my best life decision
- Still, getting anything submitted at all is revenge on Unity for slowing me down so much in LD53 I couldn't finish!
- Pixel art is way more work than low poly 3d omg

*The Itch embed is the canonical LD55 Jam entry. However, I'll be continuing work for another four days and then submitting version 2 to the Week Sauce Jam: Chain Reaction!*
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